Migrate sky/cloud rendering to fragment shader and introduce high precision post process option #5056
+303
−338
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Description
Introduces optimizations to sky rendering to reduce vertex shaded overdraw and fix banding introduced as part of the apple silicon optimizations.
This also fixes artifacts in the sky rendering from vertex shading around the sun.
Vertex Shaded with WLSkyDetail of 8
Vertex Shaded with WLSkyDetail of 128
Pixel Shaded
Related Issues
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Additional Notes
Post Process Quality slider now controls color precision of post processing rendering. Previous slider now named Glow quality.