Added
- Ray-traced ambient occlusion with
-ao,-aoscale #,-aostatsand 6 more compile parameters. - Percentage-closer filtering for soft shadow edges with
-pcf #. - Bilateral filtering with
-blurclamp #to fix light bleeding into shadow edges. nohull3, skips clip hull 3 used for crouching and small pushables.- Compiled Linux binaries for standard architectures.
Changed
- Culling optimization before BuildFaceLights and MakeScales. Fewer ray casts for the same lighting.
- Various log formatting changes. Warnings that print coords/bounds have been sanitized for usability in map editors.
Removed
- Parameters related to
-wadautodetect. Using this anyway won't interrupt compiles. WADs not in use will always be removed by default.
Fixed
- Segfault from opaque studiomodels without any sequences. The bone's default rest pose will be used instead, which may cause unintended lighting arifacts. Make sure all studiomodels are compiled with at least one sequence.
- Default parameter sequence in settings.txt not matching tool binaries.
Full Changelog: v1.2.0...v1.3.0