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Dungeons

Dungeons is an game example of dungeon crawling.

Disclaimer : The aim of this project is to demonstrate certain programming methods such as design patterns, weak coupling, ... It is not perfect and never will be.

Objectives

Explore an architecture with two parts :

  • a back end which controls the game
  • a front end wich asks the state of the game to the back end via an restful API and render it.

Planning

  1. Definition of the game design and writing of the game design document.

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