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0.7.0
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actors can now delay message processing by going into a sleep state
can be achieved through actor.sleep(duration) on the ActorWrapper or by returning ActorState::Sleep(duration) from within the actor
fixed a bug where an actor with a limited mailbox can get stuck on shutdown
added send_timeout()
added return Result<(), ActorSendError> to message sending functions
actually enforce configured actor limits per thread_pool
added get_available_actor_count_for_pool that allows user to retrieve how many actors can still be spawned on a given thread_pool
added ShardedRouter that will consistently route messages to the targets
added get_id to Message trait
shards are reset whenever an actor is added/removed to the router
shard count is equal to the amount of targets times 5
ActorFactory::new_actor now returns a result
result of type error will result in same behavior as a panic
send_after now returns Result like send and send_timeout
added stop_with_code to ActorSystem that stops the system with a user defined error code
changed ActorResult to Result<ActorResult, Box<dyn Error>> and added on_error() to Actor trait
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