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Releases: seymourimadeit/Big-Brain

2.2.5

12 Jun 00:14

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  • [CHANGE] fix #60 (crash with mob look direction during parkour ai)
  • [CHANGE] Improved animal panic feature by making them actively avoid the player after a herd mate is injured if they were not spawned by breeding or structure generation
  • [CHANGE] fix guards not being able to use bows if big brain was installed
  • [CHANGE] fix #63
  • [CHANGE] fix ocelots being attacked by creepers

2.2.4

24 Dec 02:27
bf5750c

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  • Fixed crash with pillagers setting target
  • Improved panic ai
  • polished husk burrowing by making them stop burrowing if other husks are burrowing
  • Polished parkour ai to use vanilla algorithm instead of an outdated copy and paste
  • added config for skeletons shooting faster based on distance
  • Hostile baby mobs have their healths halved