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This will likely resolve the patch addressing issue in other games. I'm tested on Bloodborne, everything is fine. |
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I think DevKit/Extra DMem is being miscalculated in games like TLOU2. I'm not using these settings right now. I think PR could be merged. |
StevenMiller123
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Feb 20, 2026
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I tried to reduce unnecessary overhead. I avoided a second vma scan in flexible usage accounting. Perhaps that corrected the complexity you were trying to explain. |
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Based on: #4055 (comment)
I'm calculating flexible memory accounting based on VMM; module code is counted towards the flexible quota; host-side trampoline region is not counted.
This can solve some startup problems in games like Uncharted 4 and TLOU2.
I'm still learning process, ttrampoline will probably cause problems in other games.