Implement a new system allowing players to select custom beam sprites…#1266
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akanora wants to merge 2 commits intoshavitush:masterfrom
Open
Implement a new system allowing players to select custom beam sprites…#1266akanora wants to merge 2 commits intoshavitush:masterfrom
akanora wants to merge 2 commits intoshavitush:masterfrom
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… for individual zones and tracks via the Custom Zones menu. Key changes: - Replaced the single `gCV_UseCustomSprite` convar with a list of available sprites defined in `shavit-zones.cfg`. - Added `gA_ZoneSprites` to store valid sprite options parsed from config. - Updated `DrawZone` to support per-client sprite rendering, allowing different players to see different zone boundaries. - Added "Sprite" option to the Custom Zones menu (`sm_czones`), listing available sprites dynamically. - Implemented cookie storage for sprite preferences so selections persist across sessions.
…a previously loaded sprite instead of the expected default. - Added an explicit reset loop in `LoadZonesConfig` to clear stale settings (specifically `sBeam`) before reading the new configuration. - Updated `LoadZoneSettings` to correctly fall back to the first custom sprite in the list (index 0) when no beam is specified, ensuring the intended default sprite is used.
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Implement a new system allowing players to select custom beam sprites for individual zones and tracks via the Custom Zones menu.
Key changes:
gCV_UseCustomSpriteconvar with a list of available sprites defined inshavit-zones.cfg.gA_ZoneSpritesto store valid sprite options parsed from config.DrawZoneto support per-client sprite rendering, allowing different players to see different zone boundaries.sm_czones), listing available sprites dynamically.