-
-
Notifications
You must be signed in to change notification settings - Fork 120
Auto ready #256
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: dev
Are you sure you want to change the base?
Auto ready #256
Conversation
Updated changelog
0.7.4 | CSS Upgrade and Chinese (Simplified) Translation
0.7.5 | BO2 and CFGs fix
0.7.6 | Remaining translations
0.7.7 | Wingman support and optimizations
0.7.8 | Solid, impacts, traj commands in prac and translations
pt-br, ru translation and some alias
0.7.10 | Colored smokes, best/worst spawn and other prac mprovements
0.7.11 | Improved help, fixed overtime and other improvements
v0.7.13 | Nade aliasing, smart quering, translations
0.8.2: multiple coach, autoteam join, etc
0.8.3: backup/restore fix, live.cfg update
|
Hey! Thanks for the PR, though cruze had already raised a PR for allowing to disable pause / tech command :P |
Yea if |
|
I'm happy to make any changes you think might suit |
|
Have rebased with upstream and remove my pause disable implementation. |
|
@WardPearce Could conflicts be resolved? Would it also be possible to implement a function to kick players who do not type In other words, it is configured with 10 and when 10 players connect and the players do not type It will only check the players that are in the teams, spec does not go through the verification. |
If
min_players_to_readyis set to -1, players are automatically readied on connect.