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@WardPearce WardPearce commented Dec 3, 2024

If min_players_to_ready is set to -1, players are automatically readied on connect.

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@shobhit-pathak
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Hey!

Thanks for the PR, though cruze had already raised a PR for allowing to disable pause / tech command :P
For min_players_to_ready set to -1, if I get it right, once all the players (players per team) are connected, the match will start automatically? And is it specific to match config and not for non-match setups?

@WardPearce
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WardPearce commented Dec 4, 2024

Hey!

Thanks for the PR, though cruze had already raised a PR for allowing to disable pause / tech command :P For min_players_to_ready set to -1, if I get it right, once all the players (players per team) are connected, the match will start automatically? And is it specific to match config and not for non-match setups?

Yea if -1, will ready players as they connect and once they all players connect match starts. Currently only for match contigs

@WardPearce
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I'm happy to make any changes you think might suit

@WardPearce WardPearce changed the title Ablitity to disable .pause & auto ready Auto ready Dec 4, 2024
@WardPearce
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Have rebased with upstream and remove my pause disable implementation.

@crashzk
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crashzk commented Mar 9, 2025

@WardPearce Could conflicts be resolved?

Would it also be possible to implement a function to kick players who do not type ready after the server has all the players required to start, based on the matchzy_minimum_ready_required cvar?

In other words, it is configured with 10 and when 10 players connect and the players do not type ready in 30 seconds, whoever is not ready will be kicked.

It will only check the players that are in the teams, spec does not go through the verification.

#21

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3 participants