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3 | 3 | [](https://github.com/BepInEx/BepInEx) |
4 | 4 | [](https://github.com/PartialityModding/Partiality) |
5 | 5 |
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6 | | -The **BepInEx-Partiality-Wrapper** allows Partiality mods to run in BepInEx (5.X). |
| 6 | +The **BepInEx-Partiality-Wrapper** allows you to run [Partiality](https://github.com/PartialityModding) mods for Unity games without Partiality Launcher, by using [BepInEx](https://github.com/BepInEx/BepInEx) to load them instead. Existing Partiality mods can be loaded without any changes. |
| 7 | + |
| 8 | +This tool will generate the `HOOKS-Assembly-CSharp.dll` file to the `BepInEx\plugins\PartialityWrapper\` folder, and will regenerate it each time the game receives an update. This is done as a preloader patch so that the new assembly is generated before any plugins are loaded. |
7 | 9 |
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8 | 10 | ## Install |
9 | 11 |
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10 | 12 | Installation is pretty straight-forward: |
11 | 13 |
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12 | 14 | * Install [BepInEx 5.X](https://github.com/BepInEx/BepInEx/releases) |
13 | 15 | * [Download the latest PartialityWrapper release](https://github.com/sinai-dev/BepInEx-Partiality-Wrapper/releases/latest) |
14 | | -* Extract the zip file and put the contents into your Game folder, making sure you merge with the existing BepInEx folder. |
15 | | -* It should look like `[game]\BepInEx\patchers\PartialityWrapper\...` and `[game]\BepInEx\plugins\PartialityWrapper\...`. |
| 16 | +* Extract the zip file and put the contents into your Game folder, making sure you merge with the existing BepInEx folder. It should look like `[game]\BepInEx\patchers\PartialityWrapper\...` and `[game]\BepInEx\plugins\PartialityWrapper\...`. |
16 | 17 | * **Run the game once** to generate the necessary files and folders. |
17 | | -* If you see the file `BepInEx\plugins\PartialityWrapper\HOOKS-Assembly-CSharp.dll` then you did it correctly. |
| 18 | +* If you see the folder `BepInEx\plugins\partiality-plugins\` then you did it correctly. |
18 | 19 |
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19 | 20 | ## Adding Partiality Mods |
20 | 21 |
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21 | 22 | PartialityWrapper supports two folders where you can place your Partiality mods: |
22 | 23 |
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23 | | -* `[game]\BepInEx\plugins\partiality-mods\` - generated after first launch, the recommended folder to use. |
24 | | -* `[game]\Mods\` - the legacy Partiality folder for mods, in case the mod **requires** this structure. |
| 24 | +* `[game]\BepInEx\plugins\partiality-mods\` - generated after first launch |
| 25 | +* `[game]\Mods\` - the legacy Partiality folder for mods |
25 | 26 |
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26 | | -Both folders allow you to place the mods inside sub-folder(s). |
| 27 | +Both folders allow you to place the mods inside subfolders. |
27 | 28 |
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28 | 29 | ## Credits |
29 | 30 | Written by Sinai, with help from: |
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