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3.2.9

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@sirjuddington sirjuddington released this 16 Nov 07:36
· 54 commits to master since this release

Release Notes

General

  • Improved setup experience for new users by auto-detecting paths to external executables (node builders, source ports, etc.) where possible
    • On Linux/macOS, the PATH environment variable is used to search for them
    • On Windows, certain tools (nodebuilders, png optimizers) are now bundled with SLADE (in <slade.exe path>/Tools) via the installer, and automatically detected if not already set up
  • A soundfont is now included with SLADE, which will be used as the fallback soundfont for MIDI playback if none is set up in preferences
  • Improved OpenGL initialization to hopefully fix issues some users were having with graphical views
  • When saving a zip archive with duplicate named entries, added a prompt to auto-rename the duplicates
  • [Windows] Fixed frequent crashes introduced in 3.2.8 related to the main tab bar (some issues within wxWidgets were causing this)
  • Fixed various possible exceptions on startup or opening an archive

Game Formats & Features

  • Dark Forces graphic formats can now be viewed again
  • Fixed EDGE-Classic thing type definitions (thanks @elf-alchemist)

Resource Editor

  • Improved speed of "Convert All" function in the Gfx Conversion dialog
  • Fixed blank palettes on colour remap for paletted PNGs
  • Fixed loading of alphamap PNG images (alPh chunk)
  • [Linux] Fixed acc compiler output not showing
  • Fixed potential crash if fluidsynth failed to init (thanks @heinzfridolin)

Texture Editor

  • Fixed broken texture properties layout

Map Editor

  • [Linux] Fixed 3d mode camera spinning on Wayland (note that this fix requires a new enough DE with the relevant Wayland protocol implemented) (thanks @joanbm)

Issues Closed

  • [SLADE 3.2.8] 8-bit PNGs with alPh chunk are incorrectly reported as non-transparent 32-bit PNGs #1889
  • Compiler output non showing 3.2.8 #1891
  • Throws an "Unhandled Exception" error when opening a directory as an archive and doesn't open #1865
  • SLADE terminates because it cannot find a path to a non-existent user #1871
  • "Location of MIDI soundfont" assumes current working directory instead of SLADE.exe location #1725
  • Doom-Format TEXTURE lump has invisible labels #1886
  • Graphic conversions slow down dramatically post-3.2.7 #1899
  • SLADE recognizes Jedi Engine graphics files but cannot extract them. #1791
  • SLADE crashes when a wad, pk3 or directory contains .VGZ files #1879
  • [SLADE 3.2.8] Color Remap menu doesn't show palette of 8-bit PNGs #1888

Merged Pull Requests

New Contributors

Full Changelog: 3.2.8...3.2.9