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HakoEngine

Game engine for real-time rendering and graphics research.

HakoEngine is a game/graphics engine focused on fast iteration for rendering research.

  • Modular architecture — foundational static libraries and decoupled dynamic modules.
  • Modern C++ core — C++20 baseline with clean RAII and constexpr.
  • Ray-tracing — DXR based real-time ray tracing support.

Build & Run

Windows is the primary target today. Linux builds are planned (Vulkan path).

Prerequisites (Windows)

  • Visual Studio 2022 (MSVC, C++20)
  • Windows 10/11, DX12 + DXR‑capable GPU (for ray tracing samples)
  • vcpkg (optional) for Assimp / stb_image / imgui / etc.

References