Game engine for real-time rendering and graphics research.
HakoEngine is a game/graphics engine focused on fast iteration for rendering research.
- Modular architecture — foundational static libraries and decoupled dynamic modules.
- Modern C++ core — C++20 baseline with clean RAII and constexpr.
- Ray-tracing — DXR based real-time ray tracing support.
Windows is the primary target today. Linux builds are planned (Vulkan path).
- Visual Studio 2022 (MSVC, C++20)
- Windows 10/11, DX12 + DXR‑capable GPU (for ray tracing samples)
- vcpkg (optional) for Assimp / stb_image / imgui / etc.