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Assets and Packages In Flutter
Assets are components of the app that are not coded by us but are required in the app, such as images and fonts.
To add assets in our app we will follow these steps :
- First create an 
assetsfolder in the root directory of the app, and add the image(s) or fonts required by your app in this folder
 - Now open the 
pubspec.yamlfile. This file specifies all the dependencies, assets, etc. which are needed for your app. Here is the code for thepubspec.yamlfile:name: myapp description: A new Flutter project. publish_to: "none" version: 1.0.0+1 environment: sdk: ">=2.7.0 <3.0.0" dependencies: flutter: sdk: flutter cupertino_icons: ^1.0.1 dev_dependencies: flutter_test: sdk: flutter integration_test: sdk: flutter flutter: uses-material-design: true assets: - assets/sunflower.jpeg
 
To use the assets, we must use the necessary Widgets to display them. For example:
Image.asset("assets/sunflower.jpeg"),A package is a namespace that contains a group of similar types of classes, interfaces, and sub-packages. We can think of packages as similar to different folders on our computers where we might keep movies in one folder, images in another folder, software in another folder, etc. In Flutter, Dart organizes and shares a set of functionality through a package. Flutter always supports shared packages, which is contributed by other developers to the Flutter and Dart ecosystem. The packages allow us to build the app without having to develop everything from scratch.
To add packages to our app, we add the necessary code to the pubspec.yaml file, in the dependencies section as follows. Here we are adding the package url_launcher as an example.
dependencies:
  flutter:
    sdk: flutter
  cupertino_icons: ^1.0.1
  url_launcher: ^5.7.10There is an easier way to add packages to pubspec.yaml in VSCode. For this, you must install the Pubspec Assist plugin from the VSCode Marketplace. To use this plugin, use the keyboard shortcut Ctrl + Shift + P. This opens up a command line at the top of the screen. Type Pubspec Assist: Add/update dependencies and press Enter. You will be prompted to type the name of the package you want to include in the app. This command will automatically fetch the latest version of the package. Head over to pub.dev to explore different packages.
Another way to add packages is to type in the package name, without mentioning the version. This instructs pub to automatically fetch the latest version of the package.
cupertino_icons:
url_launcher:But, for both of these methods to work, you need to be connected to the Internet.
To use these packages, we have to import them in our main.dart file.
import 'package:flutter/material.dart';
import 'package:url_launcher/url_launcher.dart';After importing the packages, you can now use them as you like. For example, to use the url_launcher package, we add the following code to the Column widget in the children parameter.
IconButton(
  icon: Icon(Icons.info),
    onPressed: () {
      launch("https://flutter.dev/");
    },
),Here, an IconButton widget is added. Therefore, on clicking the widget, the launch() method redirects to the flutter.dev website.