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Sogang Univ. 2025 spring semester Computer Graphics class

HW1

Polygon Editor using OpenGL compatibility profile

HW2

Creative Project utilizing 2d affine transformations

Simple 2D game with collision detection

Screenshot

HW3

3D world with both dynamic, static objects
Simulated "CCTV"s with multiple viewports

HW4

OpenGL Lighting Equation explained

HW5

3D world updated with new shaders (Gouraud, Phong Shading)

Screenshot

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Sogang Univ. 2025 spring semester Computer Graphics class

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