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Doc - add description of scope for interface intro page
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etc/doc/tutorial/01.2-Exploring-the-Interface.md

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* *E* - Prefs Panel
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* *F* - Log Viewer
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* *G* - Help System
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* *H* - Scope Viewer
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## A. Play Controls
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## G. Help System
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Finally, one of the most important parts of the Sonic Pi interface is
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One of the most important parts of the Sonic Pi interface is
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the help system which appears at the bottom of the window. This can be
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toggled on and off by clicking on the blue *Help* button. The help
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system contains help and information about all aspects of Sonic Pi
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including this tutorial, a list of available synths, samples, examples,
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FX and a full list of all the functions Sonic Pi provides for coding
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music.
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## H. Scope Viewer
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The scope viewer allows you to see the sound you're hearing. You can
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easily see that the saw wave looks like a saw and that the basic beep is
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a curvey sine wave. You can also see the difference between loud and
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quiet sounds by the size of the lines. There are 3 scopes to play with -
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the default is a combined scope for the left and right channels, there
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is a stereo scope which draws a separate scope for each channel. Finally
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there is a Lissajous curve scope which will show the phase relationship
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between the left and right channels and allows you to draw pretty
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pictures with sound (https://en.wikipedia.org/wiki/Lissajous_curve).

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