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Assets/CustomTextureRenderer/README.md

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@@ -5,6 +5,8 @@ A graphics utility to update textures from native plugins.
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## NonBlockingCustomTextureRenderer
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`NonBlockingCustomTextureRenderer` is a high performance graphics utility to update textures from native plugins.
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<image src="https://user-images.githubusercontent.com/16936357/153717382-8ad7ebed-3f41-4830-9bfe-8bf02e967e90.gif">
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The function for updating textures runs on another thread.
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Asynchronous GPU upload (partial data copy) reduces the processing time per frame in the main thread for large size textures.
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`CustomTextureRenderer` is an example to update textures from native plugins
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using [CommandBuffer.IssuePluginCustomTextureUpdateV2](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html).
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<image src="https://user-images.githubusercontent.com/16936357/153717393-da4bee23-5584-42dc-8823-6de54199e3c1.gif">
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The function for updating textures runs on Unity's Render Thread.
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`CustomTextureRenderer` does not work on IL2CPP.

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