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The function for updating textures runs on another thread.
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Asynchronous GPU upload (partial data copy) reduces the processing time per frame in the main thread for large size textures.
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@@ -14,6 +16,8 @@ Asynchronous GPU upload (partial data copy) reduces the processing time per fram
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`CustomTextureRenderer` is an example to update textures from native plugins
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using [CommandBuffer.IssuePluginCustomTextureUpdateV2](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html).
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