Tile space edges rendering for ZLevels (content part) #41216
+10
−2
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About the PR
content part
required for: space-wizards/RobustToolbox#6281
If a tile touches space, it will use different edge sprites than when it touches other tiles.
Why / Balance
When developing the z-level system, using regular edgesprites at the boundary with air is not aesthetically pleasing. It would be desirable to have the ability to render a separate view of the tile edges in this situation.