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Updates the Scene.add override to handle multiple objects in a single call to preserve original three.js behavior. Uses rest parameters to capture all arguments and applies checks for each object.

Fixes #162

@dmarcos
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dmarcos commented Sep 15, 2025

Thanks for the patience. We removed monkey-patching in #158 so this PR is no longer applicable. Is this still an issue on master? Thanks

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dmarcos commented Sep 26, 2025

Closing for now but can reopen if necessary. Thanks

@dmarcos dmarcos closed this Sep 26, 2025
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Can't add multiple objects using THREE.Scene.prototype.add

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