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Add sensible load balancing default (#136)
1 parent b3f1493 commit b0691d8

16 files changed

+4
-1
lines changed

Game/Config/DefaultEngine.ini

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@@ -33,6 +33,7 @@ AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
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+ActiveGameNameRedirects=(OldGameName="ThirdPersonShooter",NewGameName="/Script/GDKShooter")
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+ActiveGameNameRedirects=(OldGameName="/Script/ThirdPersonShooter",NewGameName="/Script/GDKShooter")
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MaximumLoopIterationCount=1000000
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WorldSettingsClassName=/Script/SpatialGDK.SpatialWorldSettings
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[CoreRedirects]
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+PackageRedirects=(OldName="/Script/SpatialOS",NewName="/Script/SpatialGDK")

Game/Config/DefaultSpatialGDKSettings.ini

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@@ -34,7 +34,7 @@ UseIsActorRelevantForConnection=False
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WorkerLogLevel=Warning
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SpatialDebuggerClassPath=/SpatialGDK/SpatialDebugger/BP_SpatialDebugger.BP_SpatialDebugger_C
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bEnableUnrealLoadBalancer=False
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LoadBalancingWorkerType=(WorkerTypeName="")
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LoadBalancingWorkerType=(WorkerTypeName="UnrealWorker")
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LoadBalanceStrategy=None
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LockingPolicy=None
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bUseRPCRingBuffers=False
@@ -46,3 +46,5 @@ UdpServerUpstreamUpdateIntervalMS=1
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UdpServerDownstreamUpdateIntervalMS=1
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UdpClientUpstreamUpdateIntervalMS=1
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UdpClientDownstreamUpdateIntervalMS=1
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SpatialDebugger=BlueprintGeneratedClass'/Game/Blueprints/LoadBalancing/BP_VerboseSpatialDebugger.BP_VerboseSpatialDebugger_C'
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