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1 | 1 | --- |
| 2 | +ci_version: &ci_version "1.1" |
| 3 | + |
| 4 | +# This is designed to trap and retry failures because agent lost |
| 5 | +# connection. Agent exits with -1 in this case. |
| 6 | +agent_transients: &agent_transients |
| 7 | + exit_status: -1 |
| 8 | + limit: 3 |
| 9 | + |
| 10 | +# BK system error |
| 11 | +bk_system_error: &bk_system_error |
| 12 | + exit_status: 255 |
| 13 | + limit: 3 |
| 14 | + |
| 15 | +# job was interrupted by a signal (e.g. ctrl+c etc) |
| 16 | +bk_interrupted_by_signal: &bk_interrupted_by_signal |
| 17 | + exit_status: 15 |
| 18 | + limit: 3 |
| 19 | + |
| 20 | +# Hook failure |
| 21 | +bk_hook_failure: &bk_hook_failure |
| 22 | + exit_status: 127 |
| 23 | + limit: 3 |
| 24 | + |
2 | 25 | steps: |
3 | | - # Run the UnrealGDK premerge with this version of the TestGyms repo. |
4 | | - # Unfortunately we can't easily detect if we are running for a branch with a PR or not, so we just always run. |
5 | | - - label: "unreal-gdk-premerge" |
6 | | - trigger: "unrealgdk-premerge" |
| 26 | + # New build pipeline |
| 27 | + # Trigger a 4.26 build |
| 28 | + - trigger: "unrealgdkbuild-ci" |
| 29 | + label: "testgyms-ci-4.26" |
| 30 | + async: false |
7 | 31 | build: |
8 | | - branch: "${GDK_BRANCH:-master}" |
9 | | - commit: "${GDK_COMMIT:-HEAD}" |
10 | | - message: "TestGyms ${BUILDKITE_BRANCH} ${BUILDKITE_MESSAGE}" |
11 | | - env: |
12 | | - TEST_REPO_BRANCH: "${BUILDKITE_BRANCH}" |
13 | | - ENGINE_NET_TEST: "true" |
| 32 | + branch: *ci_version |
| 33 | + message: "testgyms-4.26 ${BUILDKITE_MESSAGE}" |
| 34 | + env: |
| 35 | + BUILD_TYPE: "GDK" |
| 36 | + GDK_BRANCH: "${GDK_BRANCH:-0.13.0}" # NOTE: temp fix for new ci release interop issues |
| 37 | + ENGINE_BRANCH: "${ENGINE_BRANCH_426:-4.26-SpatialOSUnrealGDK-0.13.0}" # NOTE: temp fix for new ci release interop issues |
| 38 | + ENGINE_MAJOR: "4.26" |
| 39 | + PROJECT_BRANCH: "${BUILDKITE_BRANCH}" |
| 40 | + USE_FASTBUILD: "True" |
| 41 | + IS_BUILDKITE_BUILD: "True" |
| 42 | + BUILD_ANDROID: "False" |
| 43 | + SKIP_TESTS: "False" |
| 44 | + CLEAN_BUILD: "False" |
| 45 | + |
| 46 | + # Trigger a 4.25 build |
| 47 | + - trigger: "unrealgdkbuild-ci" |
| 48 | + label: "testgyms-ci-4.25" |
| 49 | + async: false |
| 50 | + build: |
| 51 | + branch: *ci_version |
| 52 | + message: "testgyms-4.25 ${BUILDKITE_MESSAGE}" |
| 53 | + env: |
| 54 | + BUILD_TYPE: "GDK" |
| 55 | + GDK_BRANCH: "${GDK_BRANCH:-0.13.0}" # NOTE: temp fix for new ci release interop issues |
| 56 | + ENGINE_BRANCH: "${ENGINE_BRANCH_425:-4.25-SpatialOSUnrealGDK-0.13.0}" # NOTE: temp fix for new ci release interop issues |
| 57 | + ENGINE_MAJOR: "4.25" |
| 58 | + PROJECT_BRANCH: "${BUILDKITE_BRANCH}" # NOTE: temp fix for new ci release interop issues |
| 59 | + USE_FASTBUILD: "True" |
| 60 | + IS_BUILDKITE_BUILD: "True" |
| 61 | + BUILD_ANDROID: "False" |
| 62 | + SKIP_TESTS: "False" |
| 63 | + CLEAN_BUILD: "False" |
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