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This repository was archived by the owner on Oct 20, 2021. It is now read-only.
* Release 0.2.3
* updating gdk tools config
* Fix mapbuilder in editor (#198)
* 2019.1 no longer allows temp scenes in editor mode. Refactored code to work again
* Update link.xml
* disabled burst compilation (#199)
* Make the mobile connector use the Dev Auth Token that's passed through as an argument. (#201)
* updated changelog
* enable burst just for iOS
* remove new line
* Deferring the client-worker destroy by a frame (#200)
* deferring player destroy by a frame
* updating pin
* updating pinned version
Copy file name to clipboardExpand all lines: CHANGELOG.md
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## Unreleased
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## `0.2.3` - 2019-06-12
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### Changed
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- Upgraded the project to be compatible with `2019.1.3f1`. [#185](https://github.com/spatialos/gdk-for-unity-fps-starter-project/pull/185)
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- Fixed a bug where your own gun would not appear until after you moved around for a while.
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### Internal
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- Disabled Burst compilation for all platforms except for iOS, because Burst throws benign errors when building workers for other platforms than the one you are currently using. [#977](https://github.com/spatialos/gdk-for-unity/pull/977)
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- Enabled Burst compilation for iOS, because disabling results in an invalid XCode project. [#975](https://github.com/spatialos/gdk-for-unity/pull/975)
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