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GDK for Unity FPS Starter Project Alpha Release 0.1.5
This FPS Starter Project release is intended for use with the GDK for Unity Alpha Release 0.1.5
As always, we want your feedback and/or suggestions. Drop in our Discord, our forums, or here in the Github issues!
Please see the detailed release notes below for more information! 🎉
Added
- Added a Deployment Launcher window. This allows you to upload assemblies and launch deployments from the Unity Editor.
- Added two launch configurations:
cloud_launch_large_sim_players.jsonandcloud_launch_small_sim_players.jsonfor simulated player deployments. - Added cloud support for Android workers.
- Added cloud support for iOS workers.
- Added a
MapBuilderSettingsscriptable object containing the default number of layers for the small and large sized worlds. - Upgraded the project to be compatible with
2018.3.5f1.
Fixed
- The Editor now imports NavMeshes correctly when you first open the FPS project.
Changed
- A simulated player now connects as a regular
UnityClientworker rather than aSimulatedPlayerworker. - In cloud deployments,
SimulatedPlayerCoordinatorworkers are ran in a separate deployment to theUnityGameLogicworkers.- Note that simulated players started by the coordinators still connect into the deployment with the
UnityGameLogicworkers.
- Note that simulated players started by the coordinators still connect into the deployment with the
- Updated all launch configurations.
- Replaced transition runtime v2 templates from all launch configurations.
- Updated cloud launch configurations to use the new
w4_r1000_e1template. - Updated simulated players launch configurations to use the new
sim_playerstemplate. - Updated
default_launch.jsonto supportSimulatedPlayerCoordinator. - Reduced checkout radius of
UnityClientandUnityGameLogicworkers from 210 to 150.
- Increased the level size from 868x868 to 1732x1732.
- Changed how level generation and
MapBuilder.csworks.LoadWorld()now generates the level GameObject throughMapBuilder, instead of instantiating it from a prefab.
Removed
- Removed the
SimulatedPlayerworker type. - Removed all
FPS-Start_*level prefabs.