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GDK for Unity FPS Starter Project Alpha Release 0.2.3

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@jessicafalk jessicafalk released this 12 Jun 17:05
· 79 commits to master since this release
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This release of the FPS Starter Project is intended for use with the GDK for Unity Alpha Release 0.2.3.

Note: This release contains a breaking change. Our starter projects don't have a schema folder by default anymore. To ensure your own schema gets picked up correctly, open your project inside Unity.
From your Unity Editor menu, select SpatialOS > Gdk tools configuration. In the Schema sources section inside the Gdk tools configuration window, add your path to the list. Then re-generate the code by selecting SpatialOS > Generate code (force).

Keep giving us your feedback and/or suggestions! Check out our Discord, our forums, or here in the Github issues!

For more information, have a browse through our detailed release notes below! 🎉


Breaking Changes

  • Upgraded the project to be compatible with 2019.1.3f1 (#185). Note that we do not support Unity 2018.x anymore.

Changed

  • Marked the Linux builds for the GameLogic worker and the Simulated Player Coordinator as required. #189
  • Updated GdkToolsConfiguration.json following the no-more-schema-copying change in the GDK. #190
    • Updated the package names of FPS project schema.
  • Upgrade to Unity Entities preview.33 #191

Fixed

  • Fixed clients hanging when quitting the game #188

Internal

  • Disabled Burst compilation for all platforms except for iOS, because Burst throws benign errors when building workers for other platforms than the one you are currently using. #977
  • Enabled Burst compilation for iOS, because disabling results in an invalid XCode project. #975