Reported originally by @tsloughter in Supersonido/rebar_mix#30
Is the rebar_mix_hex module needed? It looks like it is doing the same as the regular rebar3 hex resource?
I see it adds some CDN option but that already exists in rebar3 so shouldn't exist twice.
Reported originally by @tsloughter in Supersonido/rebar_mix#30
Is the rebar_mix_hex module needed? It looks like it is doing the same as the regular rebar3 hex resource?
I see it adds some CDN option but that already exists in rebar3 so shouldn't exist twice.