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working with multiple textures#995

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christian-rauch merged 1 commit intostevenlovegrove:masterfrom
christian-rauch:multiple-textures
Sep 1, 2025
Merged

working with multiple textures#995
christian-rauch merged 1 commit intostevenlovegrove:masterfrom
christian-rauch:multiple-textures

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@christian-rauch
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This PR is a cleaned up version of #860 and #992.

@christian-rauch
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@tzukpolinsky Can you have a look at this cleaned up version of the "multiple textures" PR? Is there a way to test, that this works correctly?

@tzukpolinsky
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I need to install the system on my computer, it would take me several days, but i would run the examples and see they all work. And try to find a model somewhere with multiple textures.

@christian-rauch
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I need to install the system on my computer, it would take me several days, but i would run the examples and see they all work. And try to find a model somewhere with multiple textures.

There is no need for that. But do you have a small example project (a single cpp file in the best case) that demonstrates the "multiple texture" functionality?

@tzukpolinsky
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I will try to look for it on Wednesday:)

@christian-rauch
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I will try to look for it on Wednesday:)

Thanks. If there is no example that is ready to use, then do not bother further with this. I will merge the PR any way since the other examples still work without regression.

@christian-rauch christian-rauch changed the title working with multiple textures, rebasing current pangolin version working with multiple textures Aug 29, 2025
@christian-rauch
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@tzukpolinsky Can you check if this PR resembles your PR? I would like to merge this and then close your duplicates.

@tzukpolinsky
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yes thats perfect!
sorry i kept you waiting:)

do you need my help in any other matter?

@christian-rauch christian-rauch merged commit eb51fea into stevenlovegrove:master Sep 1, 2025
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@christian-rauch christian-rauch deleted the multiple-textures branch September 1, 2025 07:16
@christian-rauch christian-rauch mentioned this pull request Sep 2, 2025
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2 participants