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slashdiablo-maphack

I am NOT the original author. This version of the codebase I found on the internet, it has a bunch of things added on top of https://github.com/planqi/slashdiablo-maphack, which appears to be the main repo of this project.

I am merely extending it for the needs of our server's playerbase (www.auratum.net).

Feel free to use it, fork it or whatever, just make sure you give credits to the original authors.

Changelog

  • Removed some ugly overlay texts.
  • Added FCR/FHR/FBR breakpoints to the player stats menu.
  • Added session/lifetime kill trackers. Lifetime kills are stored in "statistics.json" file in the folder of the game.
  • Added "Time to level up" tracker.
  • Removed XP/s tracker.
  • Modified "Autofill game" to append a number in case the game name contains only A-Z, so you don't have to start your runs with a number.
  • Added stats and base stats display to the player stats menu.
  • Increased chest size and made locked chests have orange color on the minimap.
  • (1.13d) Added workaround for - Reveal Type Game/Act doesn't reveal certain levels, mainly ones whose entrance is a Red Portal. Pindle area, Nihlatak Temple, Arcane, Duriel.
  • (1.13d) Commented out ChannelInput intercept. (crashes game)
  • Added Merc's skills and levels in the StatDisplay menu (8).
  • Added autostasher for jewels, runes and gems.
  • Added display for new stackable runes
  • Updated quickmove and autostash to stack items when moving
  • Added display item quantities in the bottom left, similar to GL

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Maphack for Diablo 2 1.13c

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