Releases: stride3d/stride-community-toolkit
v1.0.0.0-preview.17
Release notes for 1.0.0.0-preview.17
What's Changed
🔧 Engineering
- Update 14 - Bepu updates and Skybox separated by @VaclavElias in #106
✨ Enhancement
- feat: Release.yml title updated by @VaclavElias in #103
- feat: GitHub Actions updated by @VaclavElias in #104
📄 Docs
- fix: Docs improvements and link references fixes by @VaclavElias in #105
Full Changelog: v1.0.0.0-preview.16...1.0.0.0-preview.17
v1.0.0.0-preview.16
What's Changed
🎉 New Features
- Adding a helper class for simple image processing by @dotlogix in #57
- Toolkit 2D Improvements by @VaclavElias in #97
🔧 Engineering
- increase nexvyaml by @IXLLEGACYIXL in #95
- increase nexvyaml version by @IXLLEGACYIXL in #100
- [Refactoring] add module by @IXLLEGACYIXL in #101
- [Docs] Update README.md by @VaclavElias in #102
📄 Documentation
- Update 14 - Example 7 docs added by @VaclavElias in #92
- Clean up and docs by @Doprez in #94
🎓 Examples
- Update 13 - 2D scene setup and example added by @VaclavElias in #90
- Update 15 - 2D scene updates and refactorings by @VaclavElias in #96
💪 Other Changes
- Update 11 - Docs improvements by @VaclavElias in #79
- Modify entity extension by @IXLLEGACYIXL in #81
- Update 12 - Library improvements by @VaclavElias in #82
- Image Processing Consistency Updates by @VaclavElias in #83
- Add example cube clicker by @IXLLEGACYIXL in #84
- Texture Extensions and reading the Source of an asset by @Idomeneas1970 in #85
- Example 7 refactoring by @VaclavElias in #86
- Add cube loading to cube clicker by @IXLLEGACYIXL in #87
- Example 7 refactoring 2 by @VaclavElias in #88
- Refactor: UIManager added by @VaclavElias in #89
- Add SetMaxFPS() by @Doprez in #91
- Add Debug Shapes from Profan by @Doprez in #93
- add new world to screenpoint by @IXLLEGACYIXL in #98
- Script System Extensions for writing async methods by @DockFrankenstein in #99
New Contributors
- @DockFrankenstein made their first contribution in #99
Full Changelog: v1.0.0.0-preview.15...1.0.0.0-preview.16
v1.0.0.0-preview.15
What's Changed
✨ Enhancement
- Toolkit refactoring and improvements, Gizmo added by @VaclavElias in #78
📄 Documentation
- Update HeightmapExtensions.cs by @Idomeneas1970 in #69
💪 Other Changes
- Create PickingExample by @Idomeneas1970 in #66
- [Examples] feat: Code improvements by @VaclavElias in #67
- refactor: Code improvements by @VaclavElias in #68
- Toolkit improvements and refactoring. by @VaclavElias in #72
- Minor refactoring by @VaclavElias in #73
- Update 10 - Docs and code improvements by @VaclavElias in #74
Full Changelog: v1.0.0.0-preview.14...v1.0.0.0-preview.15
v1.0.0.0-preview.14
Release notes for 1.0.0.0-preview.14
What's Changed
💪 Other Changes
- ProceduralGeometry: More complex example and docs by @dotlogix in #50
- Update 7 by @VaclavElias in #51
- Udpate 8 - Moving MeshBuilder to manual section by @VaclavElias in #52
- Update 9 - Refactoring and docs improvements by @VaclavElias in #53
- updated based on recommendations by @Doprez in #55
- New example added by @VaclavElias in #58
- Example game renamed by @VaclavElias in #59
- Update to Stride 4.2 by @Doprez in #63
- Get mesh data by @Doprez in #62
- feat: GitHub Actions updated by @VaclavElias in #64
Full Changelog: v1.0.0.0-preview.13...1.0.0.0-preview.14
v1.0.0.0-preview.13
Release notes for 1.0.0.0-preview.13
What's Changed
💪 Other Changes
- Update 6 - Docs content updates by @VaclavElias in #44
- added new Eflag value to Raycast extensions by @Doprez in #45
- Update 6 - Docs improvements by @VaclavElias in #46
- Add mesh builder with examples by @dotlogix in #48
- Merging refactoring and docs updates by @VaclavElias in #49
New Contributors
Full Changelog: v1.0.0.0-preview.12...1.0.0.0-preview.13
v1.0.0.0-preview.12
Release notes for 1.0.0.0-preview.12
What's Changed
💪 Other Changes
- docs: Getting Started updated by @VaclavElias in #42
- Content improvements by @VaclavElias in #43
- Update 6 - Docs content updates by @VaclavElias in #44
- added new Eflag value to Raycast extensions by @Doprez in #45
- Update 6 - Docs improvements by @VaclavElias in #46
- Add mesh builder with examples by @dotlogix in #48
- Merging refactoring and docs updates by @VaclavElias in #49
New Contributors
Full Changelog: v1.0.0.0-preview.11...1.0.0.0-preview.12
v1.0.0.0-preview.11
Release notes for 1.0.0.0-preview.11
What's Changed
💪 Other Changes
- Update 5 - Content improvements by @VaclavElias in #37
- 38 footer fix the name by @VaclavElias in #40
- chore: Stride NuGet bumped by @VaclavElias in #41
Full Changelog: 1.0.0.0-preview.7...1.0.0.0-preview.11
v1.0.0.0-preview.7
Release notes for 1.0.0.0-preview.7
What's Changed
💪 Other Changes
- Update 4 - Toolkit Improvements by @VaclavElias in #36
Full Changelog: 1.0.0.0-preview.6...1.0.0.0-preview.7
v1.0.0.0-preview.6
Release notes for 1.0.0.0-preview.6
What's Changed
💪 Other Changes
- Merge NexCoreExtensions into it by @IXLLEGACYIXL in #18
- Merged Doprez.Stride extensions by @Doprez in #20
- Add more extensions by @IXLLEGACYIXL in #24
- Fix RaySegment by @IXLLEGACYIXL in #26
- Added docs for Doprez.Stride extensions by @Doprez in #29
- completed basic MyraUI example by @Doprez in #30
- fix: Updating repo references to stride3d organisation by @VaclavElias in #32
- feat: GitHub Actions added by @VaclavElias in #33
- GitHub Actions updated by @VaclavElias in #34
- Update 3 - GitHub Action improvements by @VaclavElias in #35
New Contributors
- @IXLLEGACYIXL made their first contribution in #18
- @Doprez made their first contribution in #20
- @VaclavElias made their first contribution in #32
Full Changelog: https://github.com/stride3d/stride-community-toolkit/commits/1.0.0.0-preview.6