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Releases: stride3d/stride-community-toolkit

v1.0.0.0-preview.62 - .NET 10

16 Nov 23:09
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Release notes for 1.0.0.0-preview.62

What's Changed

💥 Breaking Changes

Full Changelog: 1.0.0.0-preview.61...1.0.0.0-preview.62

v1.0.0.0-preview.61 - .NET 8

16 Nov 22:14
9e54de4

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Release notes for 1.0.0.0-preview.61.

This is a last release for .NET 8.

What's Changed

🔧 Engineering

🎓 Examples

Full Changelog: 1.0.0.0-preview.60...1.0.0.0-preview.61

v1.0.0.0-preview.60

28 Oct 00:22
24ec5e1

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Release notes for 1.0.0.0-preview.60.

This release is compatible with Stride v4.2.1.2485.

What's Changed

🎉 New Features

  • feat: Adds support for a new Linux-specific project by @VaclavElias in #305
  • feat: Windows DPI Utilities added and examples enhancements by @VaclavElias in #306

🔧 Engineering

  • refactor!: Simplify and enhance procedural models by @VaclavElias in #301
  • feat!: Enhance Bepu physics integration for Stride by @VaclavElias in #302
  • refactor!: Code cleanup, namespace refactoring, performance optimization, and documentation improvements. by @VaclavElias in #303
  • refactor: Enhance example discovery and minor docs updates by @VaclavElias in #307
  • chore: Dependency updates and minor project configuration cleanup by @VaclavElias in #309

✨ Enhancement

  • feat: Add ImGui.NET integration for Stride by @VaclavElias in #304
  • feat: Introduced an Avalonia launcher [WIP] application for managing and running Stride Community Toolkit examples by @VaclavElias in #308

📄 Docs

Full Changelog: 1.0.0.0-preview.59...1.0.0.0-preview.60

v1.0.0.0-preview.59

05 Sep 22:34
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Release notes for 1.0.0.0-preview.59

What's Changed

🔧 Engineering

Full Changelog: v1.0.0.0-preview.58...1.0.0.0-preview.59

v1.0.0.0-preview.58

24 Aug 23:54
575458e

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What's Changed

🐞 Bug Fixes

🔧 Engineering

📄 Docs

🎓 Examples

  • feat: Added a new example project demonstrating collision groups. by @VaclavElias in #255
  • feat: Added a new example project demonstrating collision layers by @VaclavElias in #256
  • feat: Added a new example project demonstrating material configuration by @VaclavElias in #257
  • feat: Added a new example project demonstrating simple constraint by @VaclavElias in #258
  • feat: Added a new example project demonstrating raycast by @VaclavElias in #259
  • feat: Added a new example project demonstrating various constraints by @VaclavElias in #260
  • feat: Added a new example project demonstrating cylinder mesh by @VaclavElias in #262
  • feat: Added a new example project demonstrating partial torus mesh by @VaclavElias in #265
  • refactor: Examples refactoring to Bepu by @VaclavElias in #268
  • feat: Example 17 - SignalR added by @VaclavElias in #270
  • comment: ContactTriggerHandler.cs - Update MarkForRemoval method by @VaclavElias in #273
  • refactor: Examples improvements by @VaclavElias in #274
  • feat: New example - New feature implementation for mesh outline rendering by @VaclavElias in #279
  • feat: Box2D example added and other internal code improvements and refatoring by @VaclavElias in #284

🔁 Build & Deploy

💪 Other Changes

New Contributors

Full Changelog: v1.0.0.0-preview.56...v1.0.0.0-preview.58

v1.0.0.0-preview.56

08 Mar 17:58
7d8e47c

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What's Changed

🔁 Build & Deploy

  • Update Stride NuGet packages by @github-actions in #252

New Contributors

  • @github-actions made their first contribution in #252

Full Changelog: v1.0.0.0-preview.54...1.0.0.0-preview.56

v1.0.0.0-preview.54

23 Feb 11:27
aeb6054

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Release notes for 1.0.0.0-preview.54

What's Changed

🐞 Bug Fixes

  • fix: Fixed and enabled skybox environment map generation by @johang88 in #205

🔁 Build & Deploy

New Contributors

Full Changelog: v1.0.0.0-preview.53...1.0.0.0-preview.54

v1.0.0.0-preview.53

03 Feb 11:57
5a19b28

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Breaking changes:

  • Additional logic related to Bullet Physics moved to Stride.CommunityToolkit.Bullet NuGet library
  • Make sure that you add relevant Physics library Stride.CommunityToolkit.Bepu or Stride.CommunityToolkit.Bullet to your project

What's Changed

🔧 Engineering

📄 Docs

🎓 Examples

  • feat: New example added - Example01_Basic3DScene_MeshLine by @VaclavElias in #203

🔁 Build & Deploy

Full Changelog: v1.0.0.0-preview.50...1.0.0.0-preview.53

v1.0.0.0-preview.50

19 Jan 01:50
7fc7c6d

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Release notes for 1.0.0.0-preview.50

Breaking changes:

  • The Bullet physics logic was moved to a new NuGet package Stride.CommunityToolkit.Bullet. Make sure you add this package to your project and reference it in your code using Stride.CommunityToolkit.Bullet;
  • DebugShapes logic also moved to a new package Stride.CommunityToolkit.DebugShapes
  • Contributing section added
  • Linux note added

Read the updated docs https://stride3d.github.io/stride-community-toolkit/index.html.

What's Changed

💥 Breaking Changes

🔧 Engineering

  • refactor!: Moved project into new package structure by @Doprez in #193
  • chore: Refactoring, consistency updates, docs updates. by @VaclavElias in #194

🔁 Build & Deploy

Full Changelog: v1.0.0.0-preview.49...1.0.0.0-preview.50

v1.0.0.0-preview.49

01 Jan 19:40
0d84db0

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Release notes for 1.0.0.0-preview.49

What's Changed

🐞 Bug Fixes

🔧 Engineering

🎓 Examples

Full Changelog: v1.0.0.0-preview.48...1.0.0.0-preview.49