Releases: stride3d/stride-community-toolkit
v1.0.0.0-preview.62 - .NET 10
Release notes for 1.0.0.0-preview.62
What's Changed
💥 Breaking Changes
- chore: Upgrade to .NET 10 and dependency alignment by @VaclavElias in #312
Full Changelog: 1.0.0.0-preview.61...1.0.0.0-preview.62
v1.0.0.0-preview.61 - .NET 8
Release notes for 1.0.0.0-preview.61.
This is a last release for .NET 8.
What's Changed
🔧 Engineering
- refactor: Project restructuring by @VaclavElias in #311
🎓 Examples
- feat: Prototyping examples' meta improvements by @VaclavElias in #310
Full Changelog: 1.0.0.0-preview.60...1.0.0.0-preview.61
v1.0.0.0-preview.60
Release notes for 1.0.0.0-preview.60.
This release is compatible with Stride v4.2.1.2485.
What's Changed
🎉 New Features
- feat: Adds support for a new Linux-specific project by @VaclavElias in #305
- feat: Windows DPI Utilities added and examples enhancements by @VaclavElias in #306
🔧 Engineering
- refactor!: Simplify and enhance procedural models by @VaclavElias in #301
- feat!: Enhance Bepu physics integration for Stride by @VaclavElias in #302
- refactor!: Code cleanup, namespace refactoring, performance optimization, and documentation improvements. by @VaclavElias in #303
- refactor: Enhance example discovery and minor docs updates by @VaclavElias in #307
- chore: Dependency updates and minor project configuration cleanup by @VaclavElias in #309
✨ Enhancement
- feat: Add ImGui.NET integration for Stride by @VaclavElias in #304
- feat: Introduced an Avalonia launcher [WIP] application for managing and running Stride Community Toolkit examples by @VaclavElias in #308
📄 Docs
- feat: Code of conduct page added by @VaclavElias in #298
Full Changelog: 1.0.0.0-preview.59...1.0.0.0-preview.60
v1.0.0.0-preview.59
Release notes for 1.0.0.0-preview.59
What's Changed
🔧 Engineering
- refactor: Code cleanup and documentation enhancement by @VaclavElias in #297
Full Changelog: v1.0.0.0-preview.58...1.0.0.0-preview.59
v1.0.0.0-preview.58
What's Changed
🐞 Bug Fixes
- FIX for #266 by @luca-domenichini in #267
- fix: NextPoint methods in RandomExtensions only generating random points on a line by @w200338 in #285
🔧 Engineering
- refactor: Update model material handling and improve readability by @VaclavElias in #253
- feat: DebugTextPrinter - Add Print method and overload Initialize by @VaclavElias in #254
- refactor: Example code improvements by @VaclavElias in #269
- refactor: Example improvements by @VaclavElias in #272
- feat: Tests added for RandomExtensions.cs by @VaclavElias in #286
- fix: Xml comments improvements by @VaclavElias in #287
- refactor: Documentation updates and code refactoring by @VaclavElias in #290
- feat: Game launcher and docs improvements by @VaclavElias in #292
📄 Docs
- docs: Example docs improvements by @VaclavElias in #263
🎓 Examples
- feat: Added a new example project demonstrating collision groups. by @VaclavElias in #255
- feat: Added a new example project demonstrating collision layers by @VaclavElias in #256
- feat: Added a new example project demonstrating material configuration by @VaclavElias in #257
- feat: Added a new example project demonstrating simple constraint by @VaclavElias in #258
- feat: Added a new example project demonstrating raycast by @VaclavElias in #259
- feat: Added a new example project demonstrating various constraints by @VaclavElias in #260
- feat: Added a new example project demonstrating cylinder mesh by @VaclavElias in #262
- feat: Added a new example project demonstrating partial torus mesh by @VaclavElias in #265
- refactor: Examples refactoring to Bepu by @VaclavElias in #268
- feat: Example 17 - SignalR added by @VaclavElias in #270
- comment: ContactTriggerHandler.cs - Update MarkForRemoval method by @VaclavElias in #273
- refactor: Examples improvements by @VaclavElias in #274
- feat: New example - New feature implementation for mesh outline rendering by @VaclavElias in #279
- feat: Box2D example added and other internal code improvements and refatoring by @VaclavElias in #284
🔁 Build & Deploy
- fix: GitHub Action for Docs fixed by @VaclavElias in #289
- chore: NuGet packages deployment changed to native by @VaclavElias in #295
💪 Other Changes
- chore: NuGet packages bumped by @VaclavElias in #294
New Contributors
- @luca-domenichini made their first contribution in #267
- @w200338 made their first contribution in #285
Full Changelog: v1.0.0.0-preview.56...v1.0.0.0-preview.58
v1.0.0.0-preview.56
What's Changed
🔁 Build & Deploy
- Update Stride NuGet packages by @github-actions in #252
New Contributors
- @github-actions made their first contribution in #252
Full Changelog: v1.0.0.0-preview.54...1.0.0.0-preview.56
v1.0.0.0-preview.54
Release notes for 1.0.0.0-preview.54
What's Changed
🐞 Bug Fixes
🔁 Build & Deploy
- feat: Add dependabot by @VaclavElias in #207
- chore: NuGet packages bumped and dependabot conf updated by @VaclavElias in #228
New Contributors
- @dependabot made their first contribution in #208
Full Changelog: v1.0.0.0-preview.53...1.0.0.0-preview.54
v1.0.0.0-preview.53
Breaking changes:
- Additional logic related to Bullet Physics moved to
Stride.CommunityToolkit.BulletNuGet library - Make sure that you add relevant Physics library
Stride.CommunityToolkit.BepuorStride.CommunityToolkit.Bulletto your project
What's Changed
🔧 Engineering
- refactor!: Remove package version and .sdpkg packaging by @VaclavElias in #197
- fix: Include .sdpkg files in package output by @VaclavElias in #198
- refactor: Upgrade examples to Bepu by @VaclavElias in #201
📄 Docs
- docs: Update troubleshooting guide by @VaclavElias in #204
🎓 Examples
- feat: New example added - Example01_Basic3DScene_MeshLine by @VaclavElias in #203
🔁 Build & Deploy
- ci-cd: Action name correction by @VaclavElias in #196
Full Changelog: v1.0.0.0-preview.50...1.0.0.0-preview.53
v1.0.0.0-preview.50
Release notes for 1.0.0.0-preview.50
Breaking changes:
- The Bullet physics logic was moved to a new NuGet package
Stride.CommunityToolkit.Bullet. Make sure you add this package to your project and reference it in your codeusing Stride.CommunityToolkit.Bullet; - DebugShapes logic also moved to a new package
Stride.CommunityToolkit.DebugShapes - Contributing section added
- Linux note added
Read the updated docs https://stride3d.github.io/stride-community-toolkit/index.html.
What's Changed
💥 Breaking Changes
- refactor: Major updates and breaking changes by @VaclavElias in #191
🔧 Engineering
- refactor!: Moved project into new package structure by @Doprez in #193
- chore: Refactoring, consistency updates, docs updates. by @VaclavElias in #194
🔁 Build & Deploy
- ci-cd: DebugShapes project added by @VaclavElias in #195
Full Changelog: v1.0.0.0-preview.49...1.0.0.0-preview.50
v1.0.0.0-preview.49
Release notes for 1.0.0.0-preview.49
What's Changed
🐞 Bug Fixes
🔧 Engineering
🎓 Examples
- feat: Other examples added to the example launcher by @VaclavElias in #188
Full Changelog: v1.0.0.0-preview.48...1.0.0.0-preview.49