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7 changes: 5 additions & 2 deletions posts/2023-11-10-investigating-spirv-for-the-shader-system.md
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Expand Up @@ -8,10 +8,13 @@ tags: ['.NET', 'Shaders']

In this first part of a new series of blog posts, we will learn more about Stride's shader system, its limitations and how to make it better thanks to a very useful shader language called SPIR-V. This will be the first step in implementing a new and better shader system.

Don't forget to checkout [part 2](/blog/investigating-spirv-for-the-shader-system-part-2/)!

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If you're interested in the other parts of this blog series :
- [Part 2](/blog/investigating-spirv-for-the-shader-system-part-2/) we parse and assemble some SPIR-V
- [Part 3](/blog/investigating-spirv-for-the-shader-system-part-3/) we write a new parser for SDSL


Table of Contents:

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Expand Up @@ -43,6 +43,10 @@ In this second part we're going to dive deeper in how the current SDSL compiler
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If you're interested in the other parts of this blog series :
- [Part 1](/blog/investigating-spirv-for-the-shader-system/) An introduction to the project
- [Part 3](/blog/investigating-spirv-for-the-shader-system-part-3/) we write a new parser for SDSL

Table of Contents:

[[TOC]]
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