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Releases: suicvne/TheXTech

v1.3.6_beta_VitaBuild3

03 Oct 13:47

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Pre-release

I have a new update available for TheXTech PS Vita Edition.

Fixes in this Version

  • General improvements & updates from the devel branch have been merged into the Vita branch.

    • Additionally, Vita has officially become a first class platform for TheXTech.
  • [ds_sloth] Objects, layers, events, most strings are now represented by indices which saves about 5mb of RAM!

  • [Wohlstand] Sound & Music improvements in SDL_Mixer_X

  • Through the configuration file, the following gameplay additions can be enabled:

    • "Show Collected Stars Per Level at World Map"
    • "New Editor" (WARNING: Though it does render 100% okay on Vita, the controls are rough and need to be specialized
      for multi-touch devices (instead of just reading SDL's mouse API for rough touch events)
    • "Show Episode Title during gameplay"
  • [VITA SPECIFIC] Vita renderer adds support for drawing un-filled rects, useful for Editor and other misc. new features.

  • [VITA SPECIFIC] Ensure all point normalizations are done against the Screen resolution instead of current viewport resolution.

  • [VITA SPECIFIC] Instead of mimicking glOrtho via a CGLM ortho matrix, we are now normalizing all drawn coordinates to -1.0 -> 1.0 (from screen space to OpenGL coordinate space) Before drawing.

    • This has FIXED the floating point imprecisions that plagued the game early on. Backgrounds now stay stitched together.
  • [VITA SPECIFIC] Fixed renderRects permanently, ensuring that even the most miniscule ones (Pause screen) are drawn 100% accurately and correctly.

  • [VITA SPECIFIC] Removed copywritten material from the livearea (just in case).

Overall, this is definitely an update I recommend for the fans of TheXTech playing on PS Vita. You should see more a more stable, and more true to form gameplay experience.

2021-10-03-093714
2021-10-03-093559
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