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113 changes: 53 additions & 60 deletions packages/svelte/src/internal/client/dom/blocks/html.js
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
/** @import { Effect, TemplateNode } from '#client' */
import { FILENAME, HYDRATION_ERROR } from '../../../../constants.js';
import { block, branch, destroy_effect } from '../../reactivity/effects.js';
import { remove_effect_dom, template_effect } from '../../reactivity/effects.js';
import { hydrate_next, hydrate_node, hydrating, set_hydrate_node } from '../hydration.js';
import { create_fragment_from_html } from '../reconciler.js';
import { assign_nodes } from '../template.js';
Expand All @@ -9,6 +9,7 @@ import { hash, sanitize_location } from '../../../../utils.js';
import { DEV } from 'esm-env';
import { dev_current_component_function } from '../../context.js';
import { get_first_child, get_next_sibling } from '../operations.js';
import { active_effect } from '../../runtime.js';

/**
* @param {Element} element
Expand Down Expand Up @@ -44,79 +45,71 @@ export function html(node, get_value, svg = false, mathml = false, skip_warning

var value = '';

/** @type {Effect | undefined} */
var effect;
template_effect(() => {
var effect = /** @type {Effect} */ (active_effect);

block(() => {
if (value === (value = get_value() ?? '')) {
if (hydrating) {
hydrate_next();
}
if (hydrating) hydrate_next();
return;
}

if (effect !== undefined) {
destroy_effect(effect);
effect = undefined;
if (effect.nodes_start !== null) {
remove_effect_dom(effect.nodes_start, /** @type {TemplateNode} */ (effect.nodes_end));
effect.nodes_start = effect.nodes_end = null;
}

if (value === '') return;

effect = branch(() => {
if (hydrating) {
// We're deliberately not trying to repair mismatches between server and client,
// as it's costly and error-prone (and it's an edge case to have a mismatch anyway)
var hash = /** @type {Comment} */ (hydrate_node).data;
var next = hydrate_next();
var last = next;

while (
next !== null &&
(next.nodeType !== 8 || /** @type {Comment} */ (next).data !== '')
) {
last = next;
next = /** @type {TemplateNode} */ (get_next_sibling(next));
}

if (next === null) {
w.hydration_mismatch();
throw HYDRATION_ERROR;
}

if (DEV && !skip_warning) {
check_hash(/** @type {Element} */ (next.parentNode), hash, value);
}

assign_nodes(hydrate_node, last);
anchor = set_hydrate_node(next);
return;
}
if (hydrating) {
// We're deliberately not trying to repair mismatches between server and client,
// as it's costly and error-prone (and it's an edge case to have a mismatch anyway)
var hash = /** @type {Comment} */ (hydrate_node).data;
var next = hydrate_next();
var last = next;

var html = value + '';
if (svg) html = `<svg>${html}</svg>`;
else if (mathml) html = `<math>${html}</math>`;
while (next !== null && (next.nodeType !== 8 || /** @type {Comment} */ (next).data !== '')) {
last = next;
next = /** @type {TemplateNode} */ (get_next_sibling(next));
}

// Don't use create_fragment_with_script_from_html here because that would mean script tags are executed.
// @html is basically `.innerHTML = ...` and that doesn't execute scripts either due to security reasons.
/** @type {DocumentFragment | Element} */
var node = create_fragment_from_html(html);
if (next === null) {
w.hydration_mismatch();
throw HYDRATION_ERROR;
}

if (svg || mathml) {
node = /** @type {Element} */ (get_first_child(node));
if (DEV && !skip_warning) {
check_hash(/** @type {Element} */ (next.parentNode), hash, value);
}

assign_nodes(
/** @type {TemplateNode} */ (get_first_child(node)),
/** @type {TemplateNode} */ (node.lastChild)
);

if (svg || mathml) {
while (get_first_child(node)) {
anchor.before(/** @type {Node} */ (get_first_child(node)));
}
} else {
anchor.before(node);
assign_nodes(hydrate_node, last);
anchor = set_hydrate_node(next);
return;
}

var html = value + '';
if (svg) html = `<svg>${html}</svg>`;
else if (mathml) html = `<math>${html}</math>`;

// Don't use create_fragment_with_script_from_html here because that would mean script tags are executed.
// @html is basically `.innerHTML = ...` and that doesn't execute scripts either due to security reasons.
/** @type {DocumentFragment | Element} */
var node = create_fragment_from_html(html);

if (svg || mathml) {
node = /** @type {Element} */ (get_first_child(node));
}

assign_nodes(
/** @type {TemplateNode} */ (get_first_child(node)),
/** @type {TemplateNode} */ (node.lastChild)
);

if (svg || mathml) {
while (get_first_child(node)) {
anchor.before(/** @type {Node} */ (get_first_child(node)));
}
});
} else {
anchor.before(node);
}
});
}
28 changes: 16 additions & 12 deletions packages/svelte/src/internal/client/reactivity/effects.js
Original file line number Diff line number Diff line change
Expand Up @@ -427,18 +427,7 @@ export function destroy_effect(effect, remove_dom = true) {
var removed = false;

if ((remove_dom || (effect.f & HEAD_EFFECT) !== 0) && effect.nodes_start !== null) {
/** @type {TemplateNode | null} */
var node = effect.nodes_start;
var end = effect.nodes_end;

while (node !== null) {
/** @type {TemplateNode | null} */
var next = node === end ? null : /** @type {TemplateNode} */ (get_next_sibling(node));

node.remove();
node = next;
}

remove_effect_dom(effect.nodes_start, /** @type {TemplateNode} */ (effect.nodes_end));
removed = true;
}

Expand Down Expand Up @@ -480,6 +469,21 @@ export function destroy_effect(effect, remove_dom = true) {
null;
}

/**
*
* @param {TemplateNode | null} node
* @param {TemplateNode} end
*/
export function remove_effect_dom(node, end) {
while (node !== null) {
/** @type {TemplateNode | null} */
var next = node === end ? null : /** @type {TemplateNode} */ (get_next_sibling(node));

node.remove();
node = next;
}
}

/**
* Detach an effect from the effect tree, freeing up memory and
* reducing the amount of work that happens on subsequent traversals
Expand Down