SwiftDraw is Swift library for parsing and drawing SVG images and includes a command line tool to convert SVGs into SFSymbol, PNG, PDF and Swift source code.
Vector images can be easily loaded and rasterized to UIImage
or NSImage
:
let svg = SVG(named: "sample.svg", in: .main)!
imageView.image = svg.rasterize()
Transformations can be added before rasterizing:
let svg = SVG(named: "fish.svg")! // 100x100
.expanded(left: 10, right: 10) // 120x100
.scaled(2) // 240x200
imageView.image = svg.rasterize() // 240x200
SVGView
works much like SwiftUI’s built-in Image
view:
SVGView("sample.svg")
By default, the SVG is rendered at its intrinsic size. To make it flexible within layouts, mark it as resizable:
SVGView("sample.svg")
.resizable()
.scaledToFit()
SVGView
works just like Image
:
.scaledToFit()
to scale proportionally so the SVG fits inside its container..scaledToFill()
to fill the entire container, cropping if necessary..resizable(resizingMode: .tile)
to repeat the SVG as tiles across the available space.
When loading by name, SVGView
maintains an internal cache for efficient repeated lookups.
For more predictable performance (avoiding cache lookups or parsing), you can pass in an already-constructed SVG
instance:
var image: SVG
var body: some View {
SVGView(svg: image)
}
Create a UIImage
directly from an SVG within a bundle, Data
or file URL
:
import SwiftDraw
let image = UIImage(svgNamed: "sample.svg")
Create an NSImage
directly from an SVG within a bundle, Data
or file URL
:
import SwiftDraw
let image = NSImage(svgNamed: "sample.svg")
The command line tool converts SVGs to other formats: PNG, JPEG, SFSymbol and Swift source code.
copyright (c) 2025 Simon Whitty
usage: swiftdraw <file.svg> [--format png | pdf | jpeg | swift | sfsymbol] [--size wxh] [--scale 1x | 2x | 3x]
<file> svg file to be processed
Options:
--format format to output image: png | pdf | jpeg | swift | sfsymbol
--size size of output image: 100x200
--scale scale of output image: 1x | 2x | 3x
--insets crop inset of output image: top,left,bottom,right
--precision maximum number of decimal places
--output optional path of output file
--hide-unsupported-filters hide elements with unsupported filters.
Available keys for --format swift:
--api api of generated code: appkit | uikit
Available keys for --format sfsymbol:
--insets alignment of regular variant: top,left,bottom,right | auto
--size size category to generate: small, medium large. (default is small)
--ultralight svg file of ultralight variant
--ultralight-insets alignment of ultralight variant: top,left,bottom,right | auto
--black svg file of black variant
--black-insets alignment of black variant: top,left,bottom,right | auto
--legacy use the original, less precise alignment logic from earlier swiftdraw versions.
$ swiftdraw simple.svg --format png --scale 3x
$ swiftdraw simple.svg --format pdf
You can install the swiftdraw
command-line tool on macOS using Homebrew. Assuming you already have Homebrew installed, just type:
$ brew install swiftdraw
To update to the latest version once installed:
$ brew upgrade swiftdraw
Alternatively download the latest command line tool here.
Custom SF Symbols can be created from a single SVG. SwiftDraw expands strokes, winds paths using the non-zero rule and aligns elements generating a symbol that can be imported directly into Xcode.
$ swiftdraw key.svg --format sfsymbol
Optional variants --ultralight
and --black
can also be provided:
$ swiftdraw key.svg --format sfsymbol --ultralight key-ultralight.svg --black key-black.svg
By default, SwiftDraw automatically sizes and aligns the content to the template guides. The auto alignment insets are output by the tool:
$ swiftdraw simple.svg --format sfsymbol --insets auto
Alignment: --insets 30,30,30,30
Insets can be provided in the form --insets top,left,bottom,right
specifying a Double
or auto
for each edge:
$ swiftdraw simple.svg --format sfsymbol --insets 40,auto,40,auto
Alignment: --insets 40,30,40,30
Variants can also be aligned using --ultralightInsets
and --blackInsets
.
Swift source code can also be generated from an SVG using the tool:
$ swiftdraw simple.svg --format swift
<?xml version="1.0" encoding="utf-8"?>
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" width="160" height="160">
<rect width="160" height="160" fill="snow" />
<path d="m 80 30 a 50 50 0 1 0 50 50 h -50 z" fill="pink" stroke="black" stroke-width="2"/>
</svg>
extension UIImage {
static func svgSimple(size: CGSize = CGSize(width: 160.0, height: 160.0)) -> UIImage {
let f = UIGraphicsImageRendererFormat.preferred()
f.opaque = false
let scale = CGSize(width: size.width / 160.0, height: size.height / 160.0)
return UIGraphicsImageRenderer(size: size, format: f).image {
drawSimple(in: $0.cgContext, scale: scale)
}
}
private static func drawSimple(in ctx: CGContext, scale: CGSize) {
ctx.scaleBy(x: scale.width, y: scale.height)
let rgb = CGColorSpaceCreateDeviceRGB()
let color1 = CGColor(colorSpace: rgb, components: [1, 0.98, 0.98, 1])!
ctx.setFillColor(color1)
ctx.fill(CGRect(x: 0, y: 0, width: 160, height: 160))
let color2 = CGColor(colorSpace: rgb, components: [1, 0.753, 0.796, 1])!
ctx.setFillColor(color2)
let path = CGMutablePath()
path.move(to: CGPoint(x: 80, y: 30))
path.addCurve(to: CGPoint(x: 30, y: 80),
control1: CGPoint(x: 52.39, y: 30),
control2: CGPoint(x: 30, y: 52.39))
path.addCurve(to: CGPoint(x: 80, y: 130),
control1: CGPoint(x: 30, y: 107.61),
control2: CGPoint(x: 52.39, y: 130))
path.addCurve(to: CGPoint(x: 130, y: 80),
control1: CGPoint(x: 107.61, y: 130),
control2: CGPoint(x: 130, y: 107.61))
path.addLine(to: CGPoint(x: 80, y: 80))
path.closeSubpath()
ctx.addPath(path)
ctx.fillPath()
ctx.setLineCap(.butt)
ctx.setLineJoin(.miter)
ctx.setLineWidth(2)
ctx.setMiterLimit(4)
let color3 = CGColor(colorSpace: rgb, components: [0, 0, 0, 1])!
ctx.setStrokeColor(color3)
ctx.addPath(path)
ctx.strokePath()
}
}
Source code can be generated using www.whileloop.com/swiftdraw.
SwiftDraw is primarily the work of Simon Whitty.