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Releases: synogen/ftlautosave

0.1.6

01 Jun 12:17

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  • fix crash when running with vanilla AE saves
  • fix crash when autstart FTL was set and run path changed

0.1.5

28 May 20:27

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  • regression fix for save sorting order that caused wrong file deletion

0.1.4

28 May 18:41

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  • add multiverse save format definition to read all values

0.1.3

27 May 21:28

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  • updated to Java and JavaFX 21
  • added Multiverse support

0.1.2

17 Mar 18:59

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Main changes are two new options: One to refresh the snapshot list automatically and one to delete older files for increased performance when the number of snapshots is bigger than 500.

0.1.1

04 Mar 21:34

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The changed FTL savegame format for FTL 1.6.7 is supported now. Also save game reading is now more robust so that it should work even in case the save game format is completely unknown. I also fixed an issue with the new FTL version locking up when started through ftlautosave.

0.1.0

18 Feb 21:04

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Mainly cleanup and a new option to start FTL automatically when ftlautosave starts. Also bumped the minor version since I feel the program now has everything I wanted it to have and that it has become reasonably usable.

0.0.6

17 Feb 20:58

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Added a status monitor to show if save file monitoring is working correctly and if the run path is valid. Save file snapshots are now partially parsed to show some information about the save, for example basic stats and the current resources.

0.0.5

16 Feb 19:54

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Both FTL's save folder and run path can now be configured and applied directly on the UI.

0.0.4

15 Feb 22:13

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  • UI with list of all save-snapshots added, available actions are: refresh snapshot-list, restore save, restore save and start FTL.
  • configurable paths for FTL's save directory and FTL's game executable path in config.json