A 16-bit fantasy console with various capabilities.
Written in c++, it has:
- 2 16-bit PCM channels
- 64 kb of RAM
- a 240 x 200 frame buffer with hardware sprite pasting
- scaling capabilities
- 3 display modes
It also has its own assembly language and compiler. See the documentation for more info.
the audio uses portaudio, the display uses openGL, and the file handling stuff uses tinyfiledialogs.
the compiler is for blitz assembly, to run the game blitz, just run Main.exe.