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A WebGL based graphics rendering library for the web.
Experiment live demo
Materials
Basic material (Base and emissive color, texture support, transparency)
Phong material (Base, emissive, specular colors, albedo, normal map, bump map)
Depth and normal material (For debugging)
Support for colored lighting
Point Lights
Ambient Lights
Directional Lights
Render targets (textures and post-processing).
Basic physics engine
Primitive geometries (Plane, Sphere, Box)
File loader (OBJ)
Sprites (w/ billboarding support)
Particle system
Bitmap Fonts support with filtering
Mouse and keyboard input
Math library with support for Vectors and Matrix operations
Postprocessing
File loaders (STL, GLTF)
Physically based materials
Distributed under MIT license available on the github repository.
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WebGL 3D rendering framework w/ support for file loaders, multiple material types and basic AABB physics.
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