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@Astralcircle Astralcircle commented Jan 28, 2026

Finally a good solution that fixes #1773

Disables rendering in reflections, mirrors and rt cameras

Finally a good solution for it
@thegrb93
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thegrb93 commented Jan 28, 2026

Nice. I wonder if just if render.GetRenderTarget() then return end would be best though. Since we don't want rt cameras to render it either.

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@thegrb93 thegrb93 merged commit 01a6a3d into thegrb93:master Jan 28, 2026
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Starfall screen will render twice per frame if map has water

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