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Releases: themuffinator/OpenQ4

OpenQ4 Nightly 0.0.1-nightly.20260330.75.1-gaff5a834

30 Mar 07:57
aff5a83

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OpenQ4 Nightly 0.0.1-nightly.20260330.75.1-gaff5a834

Field Value
Version 0.0.1-nightly.20260330.75.1+gaff5a834
Commit aff5a834
Generated 2026-03-30 07:57 UTC
Workflow 23733876748
Since nightly-0.0.1-nightly.20260328.73.1-g0eb35e69 (compare)

Highlights

  • Revise README with updated links and credits
  • docs: revise README and add TECHNICAL.md
  • Initial plan
  • docs: revise README, add BUILDING.md and assets/README.html
  • docs: replace AI warning notice with Steam/GOG store buttons in README

Change Log

  • Revise README with updated links and credits (aff5a83, 2026-03-29)
  • docs: revise README and add TECHNICAL.md (ed30b70, 2026-03-29)
  • Initial plan (62b1f3f, 2026-03-29)
  • docs: revise README, add BUILDING.md and assets/README.html (d164117, 2026-03-29)
  • Initial plan (555a368, 2026-03-29)
  • docs: replace AI warning notice with Steam/GOG store buttons in README (75a7be2, 2026-03-29)
  • Initial plan (8ff58cc, 2026-03-29)

OpenQ4 Nightly 0.0.1-nightly.20260329.74.1-g0eb35e69

29 Mar 07:17

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OpenQ4 Nightly 0.0.1-nightly.20260329.74.1-g0eb35e69

Field Value
Version 0.0.1-nightly.20260329.74.1+g0eb35e69
Commit 0eb35e69
Generated 2026-03-29 07:17 UTC
Workflow 23703866082
Since nightly-0.0.1-nightly.20260328.73.1-g0eb35e69 (compare)

Highlights

  • Material-type mapping, savegame & particle fixes
  • Add RGB translucent shadow moments and coverage
  • Add translucent & alpha-tested shadow support
  • Improve levelshot capture and loading backgrounds
  • Expand modal black rects and enable noclip
  • Fix trace-model lifecycle and save level pose

Change Log

  • Material-type mapping, savegame & particle fixes (0eb35e6, 2026-03-27)
  • Add RGB translucent shadow moments and coverage (6e6e02e, 2026-03-25)
  • Add translucent & alpha-tested shadow support (174a534, 2026-03-25)
  • Improve levelshot capture and loading backgrounds (ba751ae, 2026-03-24)
  • Expand modal black rects and enable noclip (e58ac5f, 2026-03-24)
  • Fix trace-model lifecycle and save level pose (11d4d73, 2026-03-24)
  • Guard against zero/NULL triangle data (52827fb, 2026-03-24)
  • Add bloom shaders and refine HDR/tone mapping (51e4184, 2026-03-24)
  • Add GLSL SMAA 1x three-pass shaders (ab3a652, 2026-03-23)
  • Add RenderDoc capture workflow and tools (11e7a8c, 2026-03-23)
  • Add ARB shader reporting and rescue behavior (0762132, 2026-03-23)
  • Disable SSAO by default (cd76b14, 2026-03-20)
  • Relax optional OpenAL Windows runtime staging (0c95406, 2026-03-19)
  • Use static MSVC CRT for Windows builds (c9a97d1, 2026-03-19)
  • Integrate BSE sources; drop external runtime (9c1989f, 2026-03-19)
  • Make BSE runtime mandatory; CI/build/tooling updates (2c75a5d, 2026-03-19)
  • Add velocity / Doppler support to sound system (c0d1ed2, 2026-03-19)
  • Add OpenAL device selection & shadow debug (fbdd999, 2026-03-19)
  • Refine projected-light cascade receiver bias (95a116d, 2026-03-18)
  • Add projected shadow debug visualization modes (339c9ed, 2026-03-18)
  • Harden projected shadow coordinate validation (4856d1a, 2026-03-18)
  • Fix projected CSM interior split generation (708b002, 2026-03-18)
  • Add files via upload (cc869f4, 2026-03-18)
  • Bump GH actions and add optional OpenQ4-BSE (3e57753, 2026-03-15)
  • Update README.md (10a0455, 2026-03-15)
  • Restore retail run defaults and refactor run logic (1c83b99, 2026-03-15)
  • Add cascaded shadow map (CSM) support (ce1b559, 2026-03-14)
  • Add slope-aware normal bias for shadows (9ddf61b, 2026-03-13)
  • Enhance shadow interaction shaders & GL setup (1de0587, 2026-03-13)
  • Separate shadowmap caster chains and cache handling (85ab378, 2026-03-13)
  • Add shadow-map GLSL programs and support (f8c2a48, 2026-03-13)
  • Add cinematic status, video events; fix depth copy (e83fef2, 2026-03-12)
  • Update OpenQ4 GUIs, language files, and init (1a45d31, 2026-03-12)
  • Add resolution scaling and HQ upscale shader (5c830e2, 2026-03-09)
  • Add SSAO & CRT shaders; HDR/bloom UI changes (f00c63a, 2026-03-09)
  • Improve levelshot capture and loading GUIs (e540cd1, 2026-03-09)
  • Make libbse build configurable and CI checks (ccd42ae, 2026-03-09)
  • Add widescreen support to loading GUIs (43d99a8, 2026-03-09)
  • Add version manifest and auto-versioning (7f34411, 2026-03-09)
  • Add loading background expansion and GUIs (aedfdff, 2026-03-09)

OpenQ4 Nightly 0.0.1-nightly.20260328.73.1-g0eb35e69

28 Mar 07:11

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OpenQ4 Nightly 0.0.1-nightly.20260328.73.1-g0eb35e69

Field Value
Version 0.0.1-nightly.20260328.73.1+g0eb35e69
Commit 0eb35e69
Generated 2026-03-28 07:10 UTC
Workflow 23679944568
Since nightly-0.0.1-nightly.20260326.71.1-g6e6e02ea (compare)

Highlights

  • Material-type mapping, savegame & particle fixes

Change Log

  • Material-type mapping, savegame & particle fixes (0eb35e6, 2026-03-27)

OpenQ4 Nightly 0.0.1-nightly.20260327.72.1-g6e6e02ea

27 Mar 07:22

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OpenQ4 Nightly 0.0.1-nightly.20260327.72.1-g6e6e02ea

Field Value
Version 0.0.1-nightly.20260327.72.1+g6e6e02ea
Commit 6e6e02ea
Generated 2026-03-27 07:22 UTC
Workflow 23635564583
Since nightly-0.0.1-nightly.20260326.71.1-g6e6e02ea (compare)

Highlights

  • Add RGB translucent shadow moments and coverage
  • Add translucent & alpha-tested shadow support
  • Improve levelshot capture and loading backgrounds
  • Expand modal black rects and enable noclip
  • Fix trace-model lifecycle and save level pose
  • Guard against zero/NULL triangle data

Change Log

  • Add RGB translucent shadow moments and coverage (6e6e02e, 2026-03-25)
  • Add translucent & alpha-tested shadow support (174a534, 2026-03-25)
  • Improve levelshot capture and loading backgrounds (ba751ae, 2026-03-24)
  • Expand modal black rects and enable noclip (e58ac5f, 2026-03-24)
  • Fix trace-model lifecycle and save level pose (11d4d73, 2026-03-24)
  • Guard against zero/NULL triangle data (52827fb, 2026-03-24)
  • Add bloom shaders and refine HDR/tone mapping (51e4184, 2026-03-24)
  • Add GLSL SMAA 1x three-pass shaders (ab3a652, 2026-03-23)
  • Add RenderDoc capture workflow and tools (11e7a8c, 2026-03-23)
  • Add ARB shader reporting and rescue behavior (0762132, 2026-03-23)
  • Disable SSAO by default (cd76b14, 2026-03-20)
  • Relax optional OpenAL Windows runtime staging (0c95406, 2026-03-19)
  • Use static MSVC CRT for Windows builds (c9a97d1, 2026-03-19)
  • Integrate BSE sources; drop external runtime (9c1989f, 2026-03-19)
  • Make BSE runtime mandatory; CI/build/tooling updates (2c75a5d, 2026-03-19)
  • Add velocity / Doppler support to sound system (c0d1ed2, 2026-03-19)
  • Add OpenAL device selection & shadow debug (fbdd999, 2026-03-19)
  • Refine projected-light cascade receiver bias (95a116d, 2026-03-18)
  • Add projected shadow debug visualization modes (339c9ed, 2026-03-18)
  • Harden projected shadow coordinate validation (4856d1a, 2026-03-18)
  • Fix projected CSM interior split generation (708b002, 2026-03-18)
  • Add files via upload (cc869f4, 2026-03-18)
  • Bump GH actions and add optional OpenQ4-BSE (3e57753, 2026-03-15)
  • Update README.md (10a0455, 2026-03-15)
  • Restore retail run defaults and refactor run logic (1c83b99, 2026-03-15)
  • Add cascaded shadow map (CSM) support (ce1b559, 2026-03-14)
  • Add slope-aware normal bias for shadows (9ddf61b, 2026-03-13)
  • Enhance shadow interaction shaders & GL setup (1de0587, 2026-03-13)
  • Separate shadowmap caster chains and cache handling (85ab378, 2026-03-13)
  • Add shadow-map GLSL programs and support (f8c2a48, 2026-03-13)
  • Add cinematic status, video events; fix depth copy (e83fef2, 2026-03-12)
  • Update OpenQ4 GUIs, language files, and init (1a45d31, 2026-03-12)
  • Add resolution scaling and HQ upscale shader (5c830e2, 2026-03-09)
  • Add SSAO & CRT shaders; HDR/bloom UI changes (f00c63a, 2026-03-09)
  • Improve levelshot capture and loading GUIs (e540cd1, 2026-03-09)
  • Make libbse build configurable and CI checks (ccd42ae, 2026-03-09)
  • Add widescreen support to loading GUIs (43d99a8, 2026-03-09)
  • Add version manifest and auto-versioning (7f34411, 2026-03-09)
  • Add loading background expansion and GUIs (aedfdff, 2026-03-09)
  • Add array-read helpers and mirror OpenQ4 support dirs (0bdaf1f, 2026-03-09)

OpenQ4 Nightly 0.0.1-nightly.20260326.71.1-g6e6e02ea

26 Mar 07:23

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OpenQ4 Nightly 0.0.1-nightly.20260326.71.1-g6e6e02ea

Field Value
Version 0.0.1-nightly.20260326.71.1+g6e6e02ea
Commit 6e6e02ea
Generated 2026-03-26 07:23 UTC
Workflow 23582242627
Since nightly-0.0.1-nightly.20260325.70.1-g174a534f (compare)

Highlights

  • Add RGB translucent shadow moments and coverage

Change Log

  • Add RGB translucent shadow moments and coverage (6e6e02e, 2026-03-25)

OpenQ4 Nightly 0.0.1-nightly.20260325.70.1-g174a534f

25 Mar 16:59

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OpenQ4 Nightly 0.0.1-nightly.20260325.70.1-g174a534f

Field Value
Version 0.0.1-nightly.20260325.70.1+g174a534f
Commit 174a534f
Generated 2026-03-25 16:59 UTC
Workflow 23553237318
Since nightly-0.0.1-nightly.20260324.67.1-gab3a6526 (compare)

Highlights

  • Add translucent & alpha-tested shadow support
  • Improve levelshot capture and loading backgrounds
  • Expand modal black rects and enable noclip
  • Fix trace-model lifecycle and save level pose
  • Guard against zero/NULL triangle data
  • Add bloom shaders and refine HDR/tone mapping

Change Log

  • Add translucent & alpha-tested shadow support (174a534, 2026-03-25)
  • Improve levelshot capture and loading backgrounds (ba751ae, 2026-03-24)
  • Expand modal black rects and enable noclip (e58ac5f, 2026-03-24)
  • Fix trace-model lifecycle and save level pose (11d4d73, 2026-03-24)
  • Guard against zero/NULL triangle data (52827fb, 2026-03-24)
  • Add bloom shaders and refine HDR/tone mapping (51e4184, 2026-03-24)

OpenQ4 Nightly 0.0.1-nightly.20260324.67.1-gab3a6526

24 Mar 07:20

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OpenQ4 Nightly 0.0.1-nightly.20260324.67.1-gab3a6526

Field Value
Version 0.0.1-nightly.20260324.67.1+gab3a6526
Commit ab3a6526
Generated 2026-03-24 07:20 UTC
Workflow 23477527320
Since nightly-0.0.1-nightly.20260321.64.1-g738afb31 (compare)

Highlights

  • Add GLSL SMAA 1x three-pass shaders
  • Add RenderDoc capture workflow and tools
  • Add ARB shader reporting and rescue behavior

Change Log

  • Add GLSL SMAA 1x three-pass shaders (ab3a652, 2026-03-23)
  • Add RenderDoc capture workflow and tools (11e7a8c, 2026-03-23)
  • Add ARB shader reporting and rescue behavior (0762132, 2026-03-23)

OpenQ4 Nightly 0.0.1-nightly.20260323.66.1-g738afb31

23 Mar 07:26
738afb3

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OpenQ4 Nightly 0.0.1-nightly.20260323.66.1-g738afb31

Field Value
Version 0.0.1-nightly.20260323.66.1+g738afb31
Commit 738afb31
Generated 2026-03-23 07:26 UTC
Workflow 23425894923
Since nightly-0.0.1-nightly.20260321.64.1-g738afb31 (compare)

Highlights

  • Disable SSAO by default
  • Relax optional OpenAL Windows runtime staging
  • Use static MSVC CRT for Windows builds
  • Integrate BSE sources; drop external runtime
  • Make BSE runtime mandatory; CI/build/tooling updates
  • Add velocity / Doppler support to sound system

Change Log

  • Disable SSAO by default (cd76b14, 2026-03-20)
  • Relax optional OpenAL Windows runtime staging (0c95406, 2026-03-19)
  • Use static MSVC CRT for Windows builds (c9a97d1, 2026-03-19)
  • Integrate BSE sources; drop external runtime (9c1989f, 2026-03-19)
  • Make BSE runtime mandatory; CI/build/tooling updates (2c75a5d, 2026-03-19)
  • Add velocity / Doppler support to sound system (c0d1ed2, 2026-03-19)
  • Add OpenAL device selection & shadow debug (fbdd999, 2026-03-19)
  • Refine projected-light cascade receiver bias (95a116d, 2026-03-18)
  • Add projected shadow debug visualization modes (339c9ed, 2026-03-18)
  • Harden projected shadow coordinate validation (4856d1a, 2026-03-18)
  • Fix projected CSM interior split generation (708b002, 2026-03-18)
  • Add files via upload (cc869f4, 2026-03-18)
  • Bump GH actions and add optional OpenQ4-BSE (3e57753, 2026-03-15)
  • Update README.md (10a0455, 2026-03-15)
  • Restore retail run defaults and refactor run logic (1c83b99, 2026-03-15)
  • Add cascaded shadow map (CSM) support (ce1b559, 2026-03-14)
  • Add slope-aware normal bias for shadows (9ddf61b, 2026-03-13)
  • Enhance shadow interaction shaders & GL setup (1de0587, 2026-03-13)
  • Separate shadowmap caster chains and cache handling (85ab378, 2026-03-13)
  • Add shadow-map GLSL programs and support (f8c2a48, 2026-03-13)
  • Add cinematic status, video events; fix depth copy (e83fef2, 2026-03-12)
  • Update OpenQ4 GUIs, language files, and init (1a45d31, 2026-03-12)
  • Add resolution scaling and HQ upscale shader (5c830e2, 2026-03-09)
  • Add SSAO & CRT shaders; HDR/bloom UI changes (f00c63a, 2026-03-09)
  • Improve levelshot capture and loading GUIs (e540cd1, 2026-03-09)
  • Make libbse build configurable and CI checks (ccd42ae, 2026-03-09)
  • Add widescreen support to loading GUIs (43d99a8, 2026-03-09)
  • Add version manifest and auto-versioning (7f34411, 2026-03-09)
  • Add loading background expansion and GUIs (aedfdff, 2026-03-09)
  • Add array-read helpers and mirror OpenQ4 support dirs (0bdaf1f, 2026-03-09)
  • Detect Python/Meson and set PYTHON_CMD (d84d2d6, 2026-03-09)
  • Resolve and invoke Meson via Python or meson (502a53e, 2026-03-09)
  • Add machinegun scope shader, assets and GUI (2a1529c, 2026-03-08)
  • Add versioning tool and meson integration (d7d52c0, 2026-03-08)
  • Update package_nightly.cpython-311.pyc (b43b29b, 2026-03-07)
  • Remove installed icons and update .gitignore (477f9ff, 2026-03-07)
  • Update OpenQ4-BSE x64 binaries (adaf338, 2026-03-07)
  • Refactor CRT checks; add machinegun scope GUI (2d13ad4, 2026-03-07)
  • Add bloom shaders, GUI, languages; update renderer (263ebb3, 2026-03-06)
  • Add force ambient pass and menu aspect UI (3e24bb4, 2026-03-06)

OpenQ4 Nightly 0.0.1-nightly.20260322.65.1-g738afb31

22 Mar 07:04
738afb3

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OpenQ4 Nightly 0.0.1-nightly.20260322.65.1-g738afb31

Field Value
Version 0.0.1-nightly.20260322.65.1+g738afb31
Commit 738afb31
Generated 2026-03-22 07:04 UTC
Workflow 23397817733
Since nightly-0.0.1-nightly.20260321.64.1-g738afb31 (compare)

Highlights

  • Disable SSAO by default
  • Relax optional OpenAL Windows runtime staging
  • Use static MSVC CRT for Windows builds
  • Integrate BSE sources; drop external runtime
  • Make BSE runtime mandatory; CI/build/tooling updates
  • Add velocity / Doppler support to sound system

Change Log

  • Disable SSAO by default (cd76b14, 2026-03-20)
  • Relax optional OpenAL Windows runtime staging (0c95406, 2026-03-19)
  • Use static MSVC CRT for Windows builds (c9a97d1, 2026-03-19)
  • Integrate BSE sources; drop external runtime (9c1989f, 2026-03-19)
  • Make BSE runtime mandatory; CI/build/tooling updates (2c75a5d, 2026-03-19)
  • Add velocity / Doppler support to sound system (c0d1ed2, 2026-03-19)
  • Add OpenAL device selection & shadow debug (fbdd999, 2026-03-19)
  • Refine projected-light cascade receiver bias (95a116d, 2026-03-18)
  • Add projected shadow debug visualization modes (339c9ed, 2026-03-18)
  • Harden projected shadow coordinate validation (4856d1a, 2026-03-18)
  • Fix projected CSM interior split generation (708b002, 2026-03-18)
  • Add files via upload (cc869f4, 2026-03-18)
  • Bump GH actions and add optional OpenQ4-BSE (3e57753, 2026-03-15)
  • Update README.md (10a0455, 2026-03-15)
  • Restore retail run defaults and refactor run logic (1c83b99, 2026-03-15)
  • Add cascaded shadow map (CSM) support (ce1b559, 2026-03-14)
  • Add slope-aware normal bias for shadows (9ddf61b, 2026-03-13)
  • Enhance shadow interaction shaders & GL setup (1de0587, 2026-03-13)
  • Separate shadowmap caster chains and cache handling (85ab378, 2026-03-13)
  • Add shadow-map GLSL programs and support (f8c2a48, 2026-03-13)
  • Add cinematic status, video events; fix depth copy (e83fef2, 2026-03-12)
  • Update OpenQ4 GUIs, language files, and init (1a45d31, 2026-03-12)
  • Add resolution scaling and HQ upscale shader (5c830e2, 2026-03-09)
  • Add SSAO & CRT shaders; HDR/bloom UI changes (f00c63a, 2026-03-09)
  • Improve levelshot capture and loading GUIs (e540cd1, 2026-03-09)
  • Make libbse build configurable and CI checks (ccd42ae, 2026-03-09)
  • Add widescreen support to loading GUIs (43d99a8, 2026-03-09)
  • Add version manifest and auto-versioning (7f34411, 2026-03-09)
  • Add loading background expansion and GUIs (aedfdff, 2026-03-09)
  • Add array-read helpers and mirror OpenQ4 support dirs (0bdaf1f, 2026-03-09)
  • Detect Python/Meson and set PYTHON_CMD (d84d2d6, 2026-03-09)
  • Resolve and invoke Meson via Python or meson (502a53e, 2026-03-09)
  • Add machinegun scope shader, assets and GUI (2a1529c, 2026-03-08)
  • Add versioning tool and meson integration (d7d52c0, 2026-03-08)
  • Update package_nightly.cpython-311.pyc (b43b29b, 2026-03-07)
  • Remove installed icons and update .gitignore (477f9ff, 2026-03-07)
  • Update OpenQ4-BSE x64 binaries (adaf338, 2026-03-07)
  • Refactor CRT checks; add machinegun scope GUI (2d13ad4, 2026-03-07)
  • Add bloom shaders, GUI, languages; update renderer (263ebb3, 2026-03-06)
  • Add force ambient pass and menu aspect UI (3e24bb4, 2026-03-06)

OpenQ4 Nightly 0.0.1-nightly.20260321.64.1-g738afb31

21 Mar 06:59
738afb3

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OpenQ4 Nightly 0.0.1-nightly.20260321.64.1-g738afb31

Field Value
Version 0.0.1-nightly.20260321.64.1+g738afb31
Commit 738afb31
Generated 2026-03-21 06:59 UTC
Workflow 23374278066
Since nightly-0.0.1-nightly.20260319.62.1-g6ab0a09c (compare)

Highlights

  • Disable SSAO by default

Change Log

  • Disable SSAO by default (cd76b14, 2026-03-20)