Releases: themuffinator/OpenQ4
Releases · themuffinator/OpenQ4
OpenQ4 Nightly 0.0.1-nightly.20260330.75.1-gaff5a834
30 Mar 07:57
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OpenQ4 Nightly 0.0.1-nightly.20260330.75.1-gaff5a834
Highlights
Revise README with updated links and credits
docs: revise README and add TECHNICAL.md
Initial plan
docs: revise README, add BUILDING.md and assets/README.html
docs: replace AI warning notice with Steam/GOG store buttons in README
Change Log
Revise README with updated links and credits (aff5a83 , 2026-03-29)
docs: revise README and add TECHNICAL.md (ed30b70 , 2026-03-29)
Initial plan (62b1f3f , 2026-03-29)
docs: revise README, add BUILDING.md and assets/README.html (d164117 , 2026-03-29)
Initial plan (555a368 , 2026-03-29)
docs: replace AI warning notice with Steam/GOG store buttons in README (75a7be2 , 2026-03-29)
Initial plan (8ff58cc , 2026-03-29)
OpenQ4 Nightly 0.0.1-nightly.20260329.74.1-g0eb35e69
29 Mar 07:17
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OpenQ4 Nightly 0.0.1-nightly.20260329.74.1-g0eb35e69
Highlights
Material-type mapping, savegame & particle fixes
Add RGB translucent shadow moments and coverage
Add translucent & alpha-tested shadow support
Improve levelshot capture and loading backgrounds
Expand modal black rects and enable noclip
Fix trace-model lifecycle and save level pose
Change Log
Material-type mapping, savegame & particle fixes (0eb35e6 , 2026-03-27)
Add RGB translucent shadow moments and coverage (6e6e02e , 2026-03-25)
Add translucent & alpha-tested shadow support (174a534 , 2026-03-25)
Improve levelshot capture and loading backgrounds (ba751ae , 2026-03-24)
Expand modal black rects and enable noclip (e58ac5f , 2026-03-24)
Fix trace-model lifecycle and save level pose (11d4d73 , 2026-03-24)
Guard against zero/NULL triangle data (52827fb , 2026-03-24)
Add bloom shaders and refine HDR/tone mapping (51e4184 , 2026-03-24)
Add GLSL SMAA 1x three-pass shaders (ab3a652 , 2026-03-23)
Add RenderDoc capture workflow and tools (11e7a8c , 2026-03-23)
Add ARB shader reporting and rescue behavior (0762132 , 2026-03-23)
Disable SSAO by default (cd76b14 , 2026-03-20)
Relax optional OpenAL Windows runtime staging (0c95406 , 2026-03-19)
Use static MSVC CRT for Windows builds (c9a97d1 , 2026-03-19)
Integrate BSE sources; drop external runtime (9c1989f , 2026-03-19)
Make BSE runtime mandatory; CI/build/tooling updates (2c75a5d , 2026-03-19)
Add velocity / Doppler support to sound system (c0d1ed2 , 2026-03-19)
Add OpenAL device selection & shadow debug (fbdd999 , 2026-03-19)
Refine projected-light cascade receiver bias (95a116d , 2026-03-18)
Add projected shadow debug visualization modes (339c9ed , 2026-03-18)
Harden projected shadow coordinate validation (4856d1a , 2026-03-18)
Fix projected CSM interior split generation (708b002 , 2026-03-18)
Add files via upload (cc869f4 , 2026-03-18)
Bump GH actions and add optional OpenQ4-BSE (3e57753 , 2026-03-15)
Update README.md (10a0455 , 2026-03-15)
Restore retail run defaults and refactor run logic (1c83b99 , 2026-03-15)
Add cascaded shadow map (CSM) support (ce1b559 , 2026-03-14)
Add slope-aware normal bias for shadows (9ddf61b , 2026-03-13)
Enhance shadow interaction shaders & GL setup (1de0587 , 2026-03-13)
Separate shadowmap caster chains and cache handling (85ab378 , 2026-03-13)
Add shadow-map GLSL programs and support (f8c2a48 , 2026-03-13)
Add cinematic status, video events; fix depth copy (e83fef2 , 2026-03-12)
Update OpenQ4 GUIs, language files, and init (1a45d31 , 2026-03-12)
Add resolution scaling and HQ upscale shader (5c830e2 , 2026-03-09)
Add SSAO & CRT shaders; HDR/bloom UI changes (f00c63a , 2026-03-09)
Improve levelshot capture and loading GUIs (e540cd1 , 2026-03-09)
Make libbse build configurable and CI checks (ccd42ae , 2026-03-09)
Add widescreen support to loading GUIs (43d99a8 , 2026-03-09)
Add version manifest and auto-versioning (7f34411 , 2026-03-09)
Add loading background expansion and GUIs (aedfdff , 2026-03-09)
OpenQ4 Nightly 0.0.1-nightly.20260328.73.1-g0eb35e69
28 Mar 07:11
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OpenQ4 Nightly 0.0.1-nightly.20260328.73.1-g0eb35e69
Highlights
Material-type mapping, savegame & particle fixes
Change Log
Material-type mapping, savegame & particle fixes (0eb35e6 , 2026-03-27)
OpenQ4 Nightly 0.0.1-nightly.20260327.72.1-g6e6e02ea
27 Mar 07:22
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OpenQ4 Nightly 0.0.1-nightly.20260327.72.1-g6e6e02ea
Highlights
Add RGB translucent shadow moments and coverage
Add translucent & alpha-tested shadow support
Improve levelshot capture and loading backgrounds
Expand modal black rects and enable noclip
Fix trace-model lifecycle and save level pose
Guard against zero/NULL triangle data
Change Log
Add RGB translucent shadow moments and coverage (6e6e02e , 2026-03-25)
Add translucent & alpha-tested shadow support (174a534 , 2026-03-25)
Improve levelshot capture and loading backgrounds (ba751ae , 2026-03-24)
Expand modal black rects and enable noclip (e58ac5f , 2026-03-24)
Fix trace-model lifecycle and save level pose (11d4d73 , 2026-03-24)
Guard against zero/NULL triangle data (52827fb , 2026-03-24)
Add bloom shaders and refine HDR/tone mapping (51e4184 , 2026-03-24)
Add GLSL SMAA 1x three-pass shaders (ab3a652 , 2026-03-23)
Add RenderDoc capture workflow and tools (11e7a8c , 2026-03-23)
Add ARB shader reporting and rescue behavior (0762132 , 2026-03-23)
Disable SSAO by default (cd76b14 , 2026-03-20)
Relax optional OpenAL Windows runtime staging (0c95406 , 2026-03-19)
Use static MSVC CRT for Windows builds (c9a97d1 , 2026-03-19)
Integrate BSE sources; drop external runtime (9c1989f , 2026-03-19)
Make BSE runtime mandatory; CI/build/tooling updates (2c75a5d , 2026-03-19)
Add velocity / Doppler support to sound system (c0d1ed2 , 2026-03-19)
Add OpenAL device selection & shadow debug (fbdd999 , 2026-03-19)
Refine projected-light cascade receiver bias (95a116d , 2026-03-18)
Add projected shadow debug visualization modes (339c9ed , 2026-03-18)
Harden projected shadow coordinate validation (4856d1a , 2026-03-18)
Fix projected CSM interior split generation (708b002 , 2026-03-18)
Add files via upload (cc869f4 , 2026-03-18)
Bump GH actions and add optional OpenQ4-BSE (3e57753 , 2026-03-15)
Update README.md (10a0455 , 2026-03-15)
Restore retail run defaults and refactor run logic (1c83b99 , 2026-03-15)
Add cascaded shadow map (CSM) support (ce1b559 , 2026-03-14)
Add slope-aware normal bias for shadows (9ddf61b , 2026-03-13)
Enhance shadow interaction shaders & GL setup (1de0587 , 2026-03-13)
Separate shadowmap caster chains and cache handling (85ab378 , 2026-03-13)
Add shadow-map GLSL programs and support (f8c2a48 , 2026-03-13)
Add cinematic status, video events; fix depth copy (e83fef2 , 2026-03-12)
Update OpenQ4 GUIs, language files, and init (1a45d31 , 2026-03-12)
Add resolution scaling and HQ upscale shader (5c830e2 , 2026-03-09)
Add SSAO & CRT shaders; HDR/bloom UI changes (f00c63a , 2026-03-09)
Improve levelshot capture and loading GUIs (e540cd1 , 2026-03-09)
Make libbse build configurable and CI checks (ccd42ae , 2026-03-09)
Add widescreen support to loading GUIs (43d99a8 , 2026-03-09)
Add version manifest and auto-versioning (7f34411 , 2026-03-09)
Add loading background expansion and GUIs (aedfdff , 2026-03-09)
Add array-read helpers and mirror OpenQ4 support dirs (0bdaf1f , 2026-03-09)
OpenQ4 Nightly 0.0.1-nightly.20260326.71.1-g6e6e02ea
26 Mar 07:23
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OpenQ4 Nightly 0.0.1-nightly.20260326.71.1-g6e6e02ea
Highlights
Add RGB translucent shadow moments and coverage
Change Log
Add RGB translucent shadow moments and coverage (6e6e02e , 2026-03-25)
OpenQ4 Nightly 0.0.1-nightly.20260325.70.1-g174a534f
25 Mar 16:59
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OpenQ4 Nightly 0.0.1-nightly.20260325.70.1-g174a534f
Highlights
Add translucent & alpha-tested shadow support
Improve levelshot capture and loading backgrounds
Expand modal black rects and enable noclip
Fix trace-model lifecycle and save level pose
Guard against zero/NULL triangle data
Add bloom shaders and refine HDR/tone mapping
Change Log
Add translucent & alpha-tested shadow support (174a534 , 2026-03-25)
Improve levelshot capture and loading backgrounds (ba751ae , 2026-03-24)
Expand modal black rects and enable noclip (e58ac5f , 2026-03-24)
Fix trace-model lifecycle and save level pose (11d4d73 , 2026-03-24)
Guard against zero/NULL triangle data (52827fb , 2026-03-24)
Add bloom shaders and refine HDR/tone mapping (51e4184 , 2026-03-24)
OpenQ4 Nightly 0.0.1-nightly.20260324.67.1-gab3a6526
24 Mar 07:20
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OpenQ4 Nightly 0.0.1-nightly.20260324.67.1-gab3a6526
Highlights
Add GLSL SMAA 1x three-pass shaders
Add RenderDoc capture workflow and tools
Add ARB shader reporting and rescue behavior
Change Log
Add GLSL SMAA 1x three-pass shaders (ab3a652 , 2026-03-23)
Add RenderDoc capture workflow and tools (11e7a8c , 2026-03-23)
Add ARB shader reporting and rescue behavior (0762132 , 2026-03-23)
OpenQ4 Nightly 0.0.1-nightly.20260323.66.1-g738afb31
23 Mar 07:26
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OpenQ4 Nightly 0.0.1-nightly.20260323.66.1-g738afb31
Highlights
Disable SSAO by default
Relax optional OpenAL Windows runtime staging
Use static MSVC CRT for Windows builds
Integrate BSE sources; drop external runtime
Make BSE runtime mandatory; CI/build/tooling updates
Add velocity / Doppler support to sound system
Change Log
Disable SSAO by default (cd76b14 , 2026-03-20)
Relax optional OpenAL Windows runtime staging (0c95406 , 2026-03-19)
Use static MSVC CRT for Windows builds (c9a97d1 , 2026-03-19)
Integrate BSE sources; drop external runtime (9c1989f , 2026-03-19)
Make BSE runtime mandatory; CI/build/tooling updates (2c75a5d , 2026-03-19)
Add velocity / Doppler support to sound system (c0d1ed2 , 2026-03-19)
Add OpenAL device selection & shadow debug (fbdd999 , 2026-03-19)
Refine projected-light cascade receiver bias (95a116d , 2026-03-18)
Add projected shadow debug visualization modes (339c9ed , 2026-03-18)
Harden projected shadow coordinate validation (4856d1a , 2026-03-18)
Fix projected CSM interior split generation (708b002 , 2026-03-18)
Add files via upload (cc869f4 , 2026-03-18)
Bump GH actions and add optional OpenQ4-BSE (3e57753 , 2026-03-15)
Update README.md (10a0455 , 2026-03-15)
Restore retail run defaults and refactor run logic (1c83b99 , 2026-03-15)
Add cascaded shadow map (CSM) support (ce1b559 , 2026-03-14)
Add slope-aware normal bias for shadows (9ddf61b , 2026-03-13)
Enhance shadow interaction shaders & GL setup (1de0587 , 2026-03-13)
Separate shadowmap caster chains and cache handling (85ab378 , 2026-03-13)
Add shadow-map GLSL programs and support (f8c2a48 , 2026-03-13)
Add cinematic status, video events; fix depth copy (e83fef2 , 2026-03-12)
Update OpenQ4 GUIs, language files, and init (1a45d31 , 2026-03-12)
Add resolution scaling and HQ upscale shader (5c830e2 , 2026-03-09)
Add SSAO & CRT shaders; HDR/bloom UI changes (f00c63a , 2026-03-09)
Improve levelshot capture and loading GUIs (e540cd1 , 2026-03-09)
Make libbse build configurable and CI checks (ccd42ae , 2026-03-09)
Add widescreen support to loading GUIs (43d99a8 , 2026-03-09)
Add version manifest and auto-versioning (7f34411 , 2026-03-09)
Add loading background expansion and GUIs (aedfdff , 2026-03-09)
Add array-read helpers and mirror OpenQ4 support dirs (0bdaf1f , 2026-03-09)
Detect Python/Meson and set PYTHON_CMD (d84d2d6 , 2026-03-09)
Resolve and invoke Meson via Python or meson (502a53e , 2026-03-09)
Add machinegun scope shader, assets and GUI (2a1529c , 2026-03-08)
Add versioning tool and meson integration (d7d52c0 , 2026-03-08)
Update package_nightly.cpython-311.pyc (b43b29b , 2026-03-07)
Remove installed icons and update .gitignore (477f9ff , 2026-03-07)
Update OpenQ4-BSE x64 binaries (adaf338 , 2026-03-07)
Refactor CRT checks; add machinegun scope GUI (2d13ad4 , 2026-03-07)
Add bloom shaders, GUI, languages; update renderer (263ebb3 , 2026-03-06)
Add force ambient pass and menu aspect UI (3e24bb4 , 2026-03-06)
OpenQ4 Nightly 0.0.1-nightly.20260322.65.1-g738afb31
22 Mar 07:04
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OpenQ4 Nightly 0.0.1-nightly.20260322.65.1-g738afb31
Highlights
Disable SSAO by default
Relax optional OpenAL Windows runtime staging
Use static MSVC CRT for Windows builds
Integrate BSE sources; drop external runtime
Make BSE runtime mandatory; CI/build/tooling updates
Add velocity / Doppler support to sound system
Change Log
Disable SSAO by default (cd76b14 , 2026-03-20)
Relax optional OpenAL Windows runtime staging (0c95406 , 2026-03-19)
Use static MSVC CRT for Windows builds (c9a97d1 , 2026-03-19)
Integrate BSE sources; drop external runtime (9c1989f , 2026-03-19)
Make BSE runtime mandatory; CI/build/tooling updates (2c75a5d , 2026-03-19)
Add velocity / Doppler support to sound system (c0d1ed2 , 2026-03-19)
Add OpenAL device selection & shadow debug (fbdd999 , 2026-03-19)
Refine projected-light cascade receiver bias (95a116d , 2026-03-18)
Add projected shadow debug visualization modes (339c9ed , 2026-03-18)
Harden projected shadow coordinate validation (4856d1a , 2026-03-18)
Fix projected CSM interior split generation (708b002 , 2026-03-18)
Add files via upload (cc869f4 , 2026-03-18)
Bump GH actions and add optional OpenQ4-BSE (3e57753 , 2026-03-15)
Update README.md (10a0455 , 2026-03-15)
Restore retail run defaults and refactor run logic (1c83b99 , 2026-03-15)
Add cascaded shadow map (CSM) support (ce1b559 , 2026-03-14)
Add slope-aware normal bias for shadows (9ddf61b , 2026-03-13)
Enhance shadow interaction shaders & GL setup (1de0587 , 2026-03-13)
Separate shadowmap caster chains and cache handling (85ab378 , 2026-03-13)
Add shadow-map GLSL programs and support (f8c2a48 , 2026-03-13)
Add cinematic status, video events; fix depth copy (e83fef2 , 2026-03-12)
Update OpenQ4 GUIs, language files, and init (1a45d31 , 2026-03-12)
Add resolution scaling and HQ upscale shader (5c830e2 , 2026-03-09)
Add SSAO & CRT shaders; HDR/bloom UI changes (f00c63a , 2026-03-09)
Improve levelshot capture and loading GUIs (e540cd1 , 2026-03-09)
Make libbse build configurable and CI checks (ccd42ae , 2026-03-09)
Add widescreen support to loading GUIs (43d99a8 , 2026-03-09)
Add version manifest and auto-versioning (7f34411 , 2026-03-09)
Add loading background expansion and GUIs (aedfdff , 2026-03-09)
Add array-read helpers and mirror OpenQ4 support dirs (0bdaf1f , 2026-03-09)
Detect Python/Meson and set PYTHON_CMD (d84d2d6 , 2026-03-09)
Resolve and invoke Meson via Python or meson (502a53e , 2026-03-09)
Add machinegun scope shader, assets and GUI (2a1529c , 2026-03-08)
Add versioning tool and meson integration (d7d52c0 , 2026-03-08)
Update package_nightly.cpython-311.pyc (b43b29b , 2026-03-07)
Remove installed icons and update .gitignore (477f9ff , 2026-03-07)
Update OpenQ4-BSE x64 binaries (adaf338 , 2026-03-07)
Refactor CRT checks; add machinegun scope GUI (2d13ad4 , 2026-03-07)
Add bloom shaders, GUI, languages; update renderer (263ebb3 , 2026-03-06)
Add force ambient pass and menu aspect UI (3e24bb4 , 2026-03-06)
OpenQ4 Nightly 0.0.1-nightly.20260321.64.1-g738afb31
21 Mar 06:59
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OpenQ4 Nightly 0.0.1-nightly.20260321.64.1-g738afb31
Highlights
Change Log
Disable SSAO by default (cd76b14 , 2026-03-20)