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56 changes: 51 additions & 5 deletions src/server/commands/command_system.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,8 @@
#include "command_registration.hpp"
#include <unordered_map>
#include <string>
#include <span>
#include <ranges>

// The central registry for all client commands.
static std::unordered_map<std::string, Command, StringViewHash, std::equal_to<>> s_clientCommands;
Expand Down Expand Up @@ -134,26 +136,70 @@ namespace Commands {
}
}

/*
=============
WrapFloodIndex

Returns a wrapped index into the flood message circular buffer.
=============
*/
static size_t WrapFloodIndex(size_t index, size_t bufferSize) {
return bufferSize ? index % bufferSize : 0U;
}

/*
=============
CheckFlood

Validates whether a client is currently exceeding allowed chat frequency.
=============
*/
bool CheckFlood(gentity_t* ent) {
if (!flood_msgs->integer)
return false;

gclient_t* cl = ent->client;
if (level.time < cl->flood.lockUntil) {
gi.LocClient_Print(ent, PRINT_HIGH, "$g_flood_cant_talk",
(cl->flood.lockUntil - level.time).seconds<int32_t>());
return true;
}

const size_t maxMsgs = static_cast<size_t>(flood_msgs->integer);
const size_t bufferSize = std::size(cl->flood.messageTimes);
size_t i = (static_cast<size_t>(cl->flood.time) + bufferSize - maxMsgs + 1) % bufferSize;
if (cl->flood.messageTimes[i] && (level.time - cl->flood.messageTimes[i] < GameTime::from_sec(flood_persecond->value))) {
const std::span<GameTime> messageSpan(cl->flood.messageTimes);
const size_t bufferSize = messageSpan.size();
const size_t boundedMsgs = std::min(maxMsgs, bufferSize);

const size_t startIndex = WrapFloodIndex(
static_cast<size_t>(cl->flood.time) + bufferSize - boundedMsgs + 1,
bufferSize
);

const auto recentMessages = std::views::iota(size_t{ 0 }, boundedMsgs) | std::views::transform([
startIndex,
bufferSize,
&messageSpan
](size_t offset) -> const GameTime& {
return messageSpan[WrapFloodIndex(startIndex + offset, bufferSize)];
});

size_t recentCount = 0;
const GameTime perSecondWindow = GameTime::from_sec(flood_persecond->value);
for (const GameTime& messageTime : recentMessages) {
if (messageTime && (level.time - messageTime < perSecondWindow)) {
++recentCount;
}
}

if (recentCount >= boundedMsgs) {
cl->flood.lockUntil = level.time + GameTime::from_sec(flood_waitdelay->value);
gi.LocClient_Print(ent, PRINT_CHAT, "$g_flood_cant_talk", flood_waitdelay->integer);
return true;
}

cl->flood.time = static_cast<int>(
(static_cast<size_t>(cl->flood.time) + 1) % bufferSize
);
WrapFloodIndex(static_cast<size_t>(cl->flood.time) + 1, bufferSize)
);
cl->flood.messageTimes[cl->flood.time] = level.time;
return false;
}
Expand Down