Generalize M_CheckBottom for arbitrary gravity vectors#686
Generalize M_CheckBottom for arbitrary gravity vectors#686themuffinator merged 1 commit intomainfrom
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This change generalizes M_CheckBottom_Fast_Generic and M_CheckBottom_Slow_Generic to support gravity vectors along any major axis (X, Y, Z), addressing a FIXME in the codebase. Previously, these functions assumed gravity was always vertical (Z-axis). - Updated M_CheckBottom_Fast_Generic and M_CheckBottom_Slow_Generic signatures to take a gravity direction vector instead of a ceiling boolean. - Implemented logic to determine the major gravity axis and adjust collision checks accordingly. - Updated calls in g_monster_spawn.cpp and M_CheckBottom to pass the gravity vector.
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Addressed a FIXME in
src/server/monsters/m_move.cppwhere monster ground/ceiling checks were hardcoded to the Z-axis.Changes:
M_CheckBottom_Fast_GenericandM_CheckBottom_Slow_Genericto accept aVector3 gravityDirand handle gravity along any cardinal axis.M_CheckBottomto pass the entity's gravity vector.src/server/g_local.hppdeclarations.src/server/gameplay/g_monster_spawn.cppto construct a gravity vector for legacy calls.PR created automatically by Jules for task 6836469772156686735 started by @themuffinator