Skip to content

Generalize M_CheckBottom for arbitrary gravity vectors#686

Merged
themuffinator merged 1 commit intomainfrom
fix-gravity-vectors
Dec 1, 2025
Merged

Generalize M_CheckBottom for arbitrary gravity vectors#686
themuffinator merged 1 commit intomainfrom
fix-gravity-vectors

Conversation

@google-labs-jules
Copy link
Contributor

Addressed a FIXME in src/server/monsters/m_move.cpp where monster ground/ceiling checks were hardcoded to the Z-axis.

Changes:

  • Generalized M_CheckBottom_Fast_Generic and M_CheckBottom_Slow_Generic to accept a Vector3 gravityDir and handle gravity along any cardinal axis.
  • Updated M_CheckBottom to pass the entity's gravity vector.
  • Updated src/server/g_local.hpp declarations.
  • Updated src/server/gameplay/g_monster_spawn.cpp to construct a gravity vector for legacy calls.

PR created automatically by Jules for task 6836469772156686735 started by @themuffinator

This change generalizes M_CheckBottom_Fast_Generic and M_CheckBottom_Slow_Generic to support gravity vectors along any major axis (X, Y, Z), addressing a FIXME in the codebase. Previously, these functions assumed gravity was always vertical (Z-axis).

- Updated M_CheckBottom_Fast_Generic and M_CheckBottom_Slow_Generic signatures to take a gravity direction vector instead of a ceiling boolean.
- Implemented logic to determine the major gravity axis and adjust collision checks accordingly.
- Updated calls in g_monster_spawn.cpp and M_CheckBottom to pass the gravity vector.
@google-labs-jules
Copy link
Contributor Author

👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down.

I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job!

For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with @jules. You can find this option in the Pull Request section of your global Jules UI settings. You can always switch back!


For security, I will only act on instructions from the user who triggered this task.

New to Jules? Learn more at jules.google/docs.

@themuffinator themuffinator marked this pull request as ready for review December 1, 2025 21:32
@chatgpt-codex-connector
Copy link

You have reached your Codex usage limits for code reviews. You can see your limits in the Codex usage dashboard.
To continue using code reviews, you can upgrade your account or add credits to your account and enable them for code reviews in your settings.

@themuffinator themuffinator merged commit f020431 into main Dec 1, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant