Safe Client Initialization and Cleanup#689
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- Modified `src/server/gameplay/g_clients.cpp` to prevent engine crashes by redirecting `gentity_t::client` pointers to a static dummy client in `FreeClientArray` instead of setting them to `nullptr`. - Replaced `memset` with default assignment for the dummy client to ensure safe handling of non-trivial C++ members in `gclient_t`. - Added `tests/test_g_clients_lifecycle.cpp` to verify client pointer handling.
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This change addresses potential engine crashes during server shutdown or map changes by ensuring that entity client pointers always point to valid memory (a static dummy client) rather than null. This is crucial for systems like
SV_CalcPingsthat may access client data asynchronously or during cleanup. It also ensures safe object lifecycle management forgclient_tby using C++ assignment instead ofmemset.PR created automatically by Jules for task 7970426158536105784 started by @themuffinator