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19 changes: 19 additions & 0 deletions README.md
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Expand Up @@ -25,6 +25,25 @@ It dramatically extends entity and gameplay support, integrates modern competiti

## Core Highlights

### Feature Overview
- Vastly expanded mapping possibilities with the potential to enhance single and multiplayer experiences
- New items and content such as a DOOM-style plasma gun, QUAKE's thunderbolt and more
- Loads of monsters ported from QUAKE, Oblivion and more — great fun in the new Horde mode
- An intricate match state and match management system for all forms of competitive matches
- A ludicrously over-engineered map management and queuing system
- A plethora of refinements and minor bug fixes
- Numerous gametypes and modifiers offer a myriad of ways to enjoy multiplayer matches
- A full set of match formats, including: tournaments, practice mode, marathons and regular matches
- Highly refined and rebalanced gameplay enhances the competitive element while retaining the original Quake II spirit
- Full match statistics exporting (JSON/HTML) for deep match analyses
- An extensive in-game menu for a variety of controls and outlining server and host info
- Extensive admin server controls
- Extensive voting functionality
- A massively rewritten codebase using modern C++ for greater safety and stability
- Adaptive HUD presentation with mini-score displays, frag messaging, and match announcer feedback
- Auto-ghost recovery for disconnected players, restoring score, inventory, and stats
- Server-side client configs for persistent settings, preferences, and progression

### General Improvements
- Extensive refinements and bug fixes throughout the game
- Vastly expanded support for **entities**, **monsters**, and **map logic** — including many elements from other **QUAKE titles and popular mods**
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