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Binary file added Build/WebGL Builds.data.gz
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Binary file added Build/WebGL Builds.framework.js.gz
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Binary file added Build/WebGL Builds.wasm.gz
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Binary file added Build/WebGLBuilds.data
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5 changes: 5 additions & 0 deletions Build/WebGLBuilds.framework.js

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5 changes: 5 additions & 0 deletions Build/WebGLBuilds.loader.js

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Binary file added Build/WebGLBuilds.wasm
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125 changes: 125 additions & 0 deletions DAFUW.html
Original file line number Diff line number Diff line change
@@ -0,0 +1,125 @@
<!DOCTYPE html>
<html lang="en-us">

<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | DARichMan</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>

<body>
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" width=1920 height=1080 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">DARichMan</div>
</div>
</div>
<script>

var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var warningBanner = document.querySelector("#unity-warning");

// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function () {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}

var buildUrl = "Build";
var loaderUrl = buildUrl + "/WebGL.loader.js";
var config = {
dataUrl: buildUrl + "/WebGL.data.unityweb",
frameworkUrl: buildUrl + "/WebGL.framework.js.unityweb",
codeUrl: buildUrl + "/WebGL.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "ASTA",
productName: "DARichMan",
productVersion: "0.1",
showBanner: unityShowBanner,
};

// By default, Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;

if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:

var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
container.className = "unity-mobile";
canvas.className = "unity-mobile";

// To lower canvas resolution on mobile devices to gain some
// performance, uncomment the following line:
// config.devicePixelRatio = 1;


} else {
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:

canvas.style.width = "1920px";
canvas.style.height = "1080px";
}

loadingBar.style.display = "block";

var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}).catch((message) => {
alert(message);
});
};

document.body.appendChild(script);

</script>
</body>

</html>
1 change: 1 addition & 0 deletions EndlessRunnerGameKit/Assets/Scripts/Menu/MainMenu.cs
Original file line number Diff line number Diff line change
Expand Up @@ -75,6 +75,7 @@ private void RenamePlayer()
{
GetInputMenu panel = (GetInputMenu)PanelManager.GetSingleton("input");
panel.Open(RenamePlayerConfirm, GetInputMenu.Type.String, 20, "Enter a new name:", "Send", "Cancel");

// // 添加以下代码
// if (Application.platform == RuntimePlatform.WebGLPlayer)
// {
Expand Down
3 changes: 2 additions & 1 deletion GUID.txt
Original file line number Diff line number Diff line change
@@ -1 +1,2 @@
6fe186b35b4c73e4abcc9c42650b441f
6fe186b35b4c73e4abcc9c42650b441f

3 changes: 2 additions & 1 deletion StreamingAssets/UnityServicesProjectConfiguration.json
Original file line number Diff line number Diff line change
@@ -1 +1,2 @@
{"Keys":["com.unity.services.leaderboards.version","com.unity.services.leaderboards.initializer-assembly-qualified-names","com.unity.services.core.version","com.unity.services.core.initializer-assembly-qualified-names","com.unity.services.authentication.version","com.unity.services.authentication.initializer-assembly-qualified-names","com.unity.services.core.all-package-names"],"Values":[{"m_Value":"1.0.0","m_IsReadOnly":true},{"m_Value":"Unity.Services.Leaderboards.LeaderboardsInitializer, Unity.Services.Leaderboards, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null","m_IsReadOnly":true},{"m_Value":"1.9.0","m_IsReadOnly":true},{"m_Value":"Unity.Services.Core.Registration.CorePackageInitializer, Unity.Services.Core.Registration, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null","m_IsReadOnly":true},{"m_Value":"2.5.0","m_IsReadOnly":true},{"m_Value":"Unity.Services.Authentication.AuthenticationPackageInitializer, Unity.Services.Authentication, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null","m_IsReadOnly":true},{"m_Value":"com.unity.services.leaderboards;com.unity.services.core;com.unity.services.authentication","m_IsReadOnly":false}]}
{"Keys":["com.unity.services.leaderboards.version","com.unity.services.leaderboards.initializer-assembly-qualified-names","com.unity.services.core.version","com.unity.services.core.initializer-assembly-qualified-names","com.unity.services.authentication.version","com.unity.services.authentication.initializer-assembly-qualified-names","com.unity.services.core.all-package-names"],"Values":[{"m_Value":"1.0.0","m_IsReadOnly":true},{"m_Value":"Unity.Services.Leaderboards.LeaderboardsInitializer, Unity.Services.Leaderboards, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null","m_IsReadOnly":true},{"m_Value":"1.9.0","m_IsReadOnly":true},{"m_Value":"Unity.Services.Core.Registration.CorePackageInitializer, Unity.Services.Core.Registration, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null","m_IsReadOnly":true},{"m_Value":"2.5.0","m_IsReadOnly":true},{"m_Value":"Unity.Services.Authentication.AuthenticationPackageInitializer, Unity.Services.Authentication, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null","m_IsReadOnly":true},{"m_Value":"com.unity.services.leaderboards;com.unity.services.core;com.unity.services.authentication","m_IsReadOnly":false}]}

4 changes: 4 additions & 0 deletions game.html
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>

<div id="unity-build-title">Dream Runner</div>
</div>
</div>
Expand Down Expand Up @@ -64,6 +65,7 @@
updateBannerVisibility();
}


var buildUrl = "Build";
var loaderUrl = buildUrl + "/WebGL Builds1.loader.js";
var config = {
Expand Down Expand Up @@ -97,13 +99,15 @@
// performance, uncomment the following line:
// config.devicePixelRatio = 1;


canvas.style.width = window.innerWidth + 'px';
canvas.style.height = window.innerHeight + 'px';

// unityShowBanner('WebGL builds are not supported on mobile devices.');
} else {
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:


canvas.style.width = "960px";
canvas.style.height = "600px";
function resetCanvasSize() {
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37 changes: 0 additions & 37 deletions help.md

This file was deleted.

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