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Releases: tintinhamans/GeneralsGameCode

weekly-2025-12-26

26 Dec 09:11
5dba2a0

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weekly-2025-11-14

14 Nov 09:10
c5d839e

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weekly-2025-11-07

07 Nov 09:07
5dff203

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weekly-2025-10-31

31 Oct 09:08
87adc1a

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weekly-2025-10-24

24 Oct 09:08
d83c8c9

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  • bugfix(anim): Fix elapsed time of object animations (TheSuperHackers#1656)
  • bugfix: Fix global-buffer-overflow in WorldBuilder (MapObjectProps class) (TheSuperHackers#1725)
  • bugfix(script): Fix global-buffer-overflow in WorldBuilder scripts (TheSuperHackers#1724)
  • bugfix(client): Fix crash in WorldBuilder scene (TheSuperHackers#1723)
  • refactor: Remove _MSC_VER guards around #pragma once (TheSuperHackers#1726)
  • bugfix(drawable): Fix duplicated terrain decals applied after call to W3DModelDraw::replaceModelConditionState (TheSuperHackers#1569)
  • bugfix(radar): No longer show hero radar icons in shroud (TheSuperHackers#1569)
  • bugfix(radar): Refresh radar objects without delay when changing player (TheSuperHackers#1569)
  • bugfix(ghostobject): Properly keep ghosted and shrouded objects hidden when taking a ghost snapshot or changing the local player (TheSuperHackers#1569)
  • bugfix(ghostobject): Properly refresh real and ghost objects when changing the local player in the Ghost Object Manager (TheSuperHackers#1569)