(on-playa omnibus PR) Fixtures from Eli/Look, Drevo UserPresets gold, showfile updates for NDI/PlayaAlchemist, matrix2 equalizer shader#779
Conversation
wip: szBand integrated tweak: levelREact
4635ff5 to
b1bfde5
Compare
| <option name="MAIN_CLASS_NAME" value="heronarts.lx.studio.TEApp" /> | ||
| <module name="te-app" /> | ||
| <option name="PROGRAM_PARAMETERS" value="--resolution 1920x1200" /> | ||
| <option name="PROGRAM_PARAMETERS" value="--resolution 1080x1400" /> |
There was a problem hiding this comment.
note: i turned resolution down to 1080 a bit to get the performance working right for the PlayaAlchemist linkup
| <option name="MAIN_CLASS_NAME" value="heronarts.lx.studio.TEApp" /> | ||
| <module name="te-app" /> | ||
| <option name="PROGRAM_PARAMETERS" value="Projects/BM2024_TE.lxp" /> | ||
| <option name="PROGRAM_PARAMETERS" value="Projects/BM25_TE_8channel.lxp" /> |
There was a problem hiding this comment.
note: this was our main showfile for 2025
There was a problem hiding this comment.
note: showfile for PlayaAlchemist linkup
There was a problem hiding this comment.
for later: I'll archive these miscellaneous showfiles in a separate PR
te-app/resources/osc_remapper.yaml
Outdated
There was a problem hiding this comment.
note to self: we were having some trouble with Beyond tempo syncing - but it might have been ShowKontrol. We also couldn't seem to get color syncing working earlier in the week. @jvyduna do you remember if we ever got color working? I'd be curious to follow up when the dust settles and make sure we figure that one out
There was a problem hiding this comment.
Will's updated showfile (before monday)
There was a problem hiding this comment.
Will's showfile (after monday)
There was a problem hiding this comment.
Showfile for PlayaAlchemist (incl. NDI in + out)
There was a problem hiding this comment.
Showfile for Saturday playground linkup (no NDI, added OSC color integration for BiPolar)
ALSO - deleted LOW channels, made 6 high channels, and added a lot of missing patterns (just to give us more options).
I think this might be the best template for us to work off of as we head into next year (unless I missed anything important from @worldveil 's Monday 2am showfile, since I don't have any context on what's different there from the original 8Channel showfile).
| @@ -0,0 +1,247 @@ | |||
| /** | |||
| * Matrix2: | |||
There was a problem hiding this comment.
I could probably give this shader a better name, but the gist of it is:
- all movement along z-axis (original has 2 faces moving along z axis and 2 moving along y axis)
levelReactcontrols how much equalizer movement to mix in. Basically on each face of the cube, divide it into the number of FFT bins. Based on current FFT value, add that to the (perspective-normalized) z coordinate to create a bouncing equalizer effect)
titanicsend
left a comment
There was a problem hiding this comment.
(This is look, self-approving)
Powerbox replacements/etc. "Fixture FML" maybe sums up the difficult mood of lighting build being interrupted by rain 🙃
Note:
TE_Car.lxmnow has an NDI fixture in it, partly because of how we needed to set up the LXP showfiles last minute.TE_Car_orig.lxmhas just the contents of the art car (after this year's fixture edits during build).We'll do a followup PR archiving irrelevant showfiles, but there are 4 or 5 variations in there that I'd like to go through with @worldveil before archiving because there was a lot of activity / chaos and want to make sure we're not dropping anything important.