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(on-playa omnibus PR) Fixtures from Eli/Look, Drevo UserPresets gold, showfile updates for NDI/PlayaAlchemist, matrix2 equalizer shader#779

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andrewlook merged 13 commits intomainfrom
fixturefml
Sep 7, 2025
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(on-playa omnibus PR) Fixtures from Eli/Look, Drevo UserPresets gold, showfile updates for NDI/PlayaAlchemist, matrix2 equalizer shader#779
andrewlook merged 13 commits intomainfrom
fixturefml

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@andrewlook andrewlook commented Sep 6, 2025

Powerbox replacements/etc. "Fixture FML" maybe sums up the difficult mood of lighting build being interrupted by rain 🙃

Note: TE_Car.lxm now has an NDI fixture in it, partly because of how we needed to set up the LXP showfiles last minute. TE_Car_orig.lxm has just the contents of the art car (after this year's fixture edits during build).

We'll do a followup PR archiving irrelevant showfiles, but there are 4 or 5 variations in there that I'd like to go through with @worldveil before archiving because there was a lot of activity / chaos and want to make sure we're not dropping anything important.

<option name="MAIN_CLASS_NAME" value="heronarts.lx.studio.TEApp" />
<module name="te-app" />
<option name="PROGRAM_PARAMETERS" value="--resolution 1920x1200" />
<option name="PROGRAM_PARAMETERS" value="--resolution 1080x1400" />
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note: i turned resolution down to 1080 a bit to get the performance working right for the PlayaAlchemist linkup

@titanicsend titanicsend changed the title (on-playa PR) Fixture edits made by Eli and Look (on-playa PR) Fixture edits made by Eli and Look, some showfile updates for PlayaAlchemist NDI linkup Sep 6, 2025
<option name="MAIN_CLASS_NAME" value="heronarts.lx.studio.TEApp" />
<module name="te-app" />
<option name="PROGRAM_PARAMETERS" value="Projects/BM2024_TE.lxp" />
<option name="PROGRAM_PARAMETERS" value="Projects/BM25_TE_8channel.lxp" />
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note: this was our main showfile for 2025

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note: showfile for PlayaAlchemist linkup

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for later: I'll archive these miscellaneous showfiles in a separate PR

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note to self: we were having some trouble with Beyond tempo syncing - but it might have been ShowKontrol. We also couldn't seem to get color syncing working earlier in the week. @jvyduna do you remember if we ever got color working? I'd be curious to follow up when the dust settles and make sure we figure that one out

@titanicsend titanicsend changed the title (on-playa PR) Fixture edits made by Eli and Look, some showfile updates for PlayaAlchemist NDI linkup (on-playa omnibus PR) Fixtures from Eli/Look, Drevo UserPresets gold, showfile updates for NDI/PlayaAlchemist, matrix2 equalizer shader Sep 7, 2025
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Will's updated showfile (before monday)

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Will's showfile (after monday)

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Showfile for PlayaAlchemist (incl. NDI in + out)

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Showfile for Saturday playground linkup (no NDI, added OSC color integration for BiPolar)

ALSO - deleted LOW channels, made 6 high channels, and added a lot of missing patterns (just to give us more options).

I think this might be the best template for us to work off of as we head into next year (unless I missed anything important from @worldveil 's Monday 2am showfile, since I don't have any context on what's different there from the original 8Channel showfile).

@@ -0,0 +1,247 @@
/**
* Matrix2:
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I could probably give this shader a better name, but the gist of it is:

  • all movement along z-axis (original has 2 faces moving along z axis and 2 moving along y axis)
  • levelReact controls how much equalizer movement to mix in. Basically on each face of the cube, divide it into the number of FFT bins. Based on current FFT value, add that to the (perspective-normalized) z coordinate to create a bouncing equalizer effect)

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(This is look, self-approving)

@andrewlook andrewlook merged commit 83b27b5 into main Sep 7, 2025
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@andrewlook andrewlook deleted the fixturefml branch September 7, 2025 00:35
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