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Critical Path

A WIP game to represent the AI singularity.

To run

Open index.html in a browser, e.g. by using Cursor Live Preview or python -m http.server 8000.

The deployed version should also be on Github Pages, at tkwa.github.io/save-the-world-game


Game design

Goals

  • Communicate about a potential AI future
  • The primary goal is to save the world
  • The player is someone with agency, like a company CEO

Important dynamics to model (rough priority order)

  • Existential stakes
  • Unexpected speed of the AI future
  • Tradeoffs between capability and safety
  • The potential for coordination to reduce risk
  • Power of future AI companies over society

Possibly:

  • Be engaging enough to go viral

Addressing core goals

Existential stakes

  • Global conquest plot
  • Rogue AI takeover plot
  • Fear of rogue AI is naturally written into the game

Unexpected speed

  • Exponential or superexponential growth
  • Singularity happens in a surprisingly early calendar year
  • The speed of AI development

Tradeoffs between capability and safety

  • Finite resource allocation
  • Events?

Coordination to reduce risk

  • International treaty plot

Power of future AI companies

  • Running for President
  • Erosion of human agency
    • AI writes legislation, their AIs summarize it and recommend votes
  • AI monopolizes all essential services-- therapist, medical etc.
  • 80%+ unemployment, everyone else survives on welfare or UBI

Notes

  • Maybe the game could start in 2011 with quiet exponential growth and progress through 2025
  • In a superexponential world, there must be a mechanism to reduce turn time
  • To give a feeling of realism, could use actual names of politicians, make the player's role more prominent

Things to model

Tier 1

  • AI takeover risk
  • Coordination
  • International

Tier 2

  • Superpersuasion
  • Military drones
  • Splitting the galaxies

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