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Update base-pt-PT.yaml #1578
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translated all remaining English parts fix typos better convey meaning in some sentences
* Removed build and global variables for china, wegame * Removed google analitycs
- switches to ES modules in gulp and src - uses dengr's webpack configs and package.json, with modifications - removes gulp/package.json - removes babel stuff - removes gulp-load-plugins, instead importing gulp plugins manually - removes unused and trivial packages - upgrades packages - uses path/posix, for gulp - removes __dirname in favor of relative urls
Allows usage of JSX across the codebase, JSX is turned into regular HTML elements.
* Remove deprecated TSLint config * Remove jsconfig.json jsconfig.json is an alternative name for tsconfig.json that has allowJs set to true. Since the directory already contains a tsconfig.json file, this file does nothing. * Remove Gitpod configuration Gitpod is not as useful in CE because we're focusing on standalone. Also, the configuration was added just to promote the service and there are other similar services which may be preferred by the user. * Remove Travis CI configuration Travis CI is not used in shapez anymore in favor of GitHub Actions. In addition to that, CI setup for the community edition will be done once the codebase is in a better condition. * Remove CONTRIBUTORS and CONTRIBUTING.md The contributors file is out of date and unneeded as GitHub now shows all collaborators anyway - however it could be still used in the future to show a list of contributors in the game. CONTRIBUTING.md contains the text of CLA, which is not enforced in this repository. * Replace VSC workspaces with regular settings files VSCode workspaces don't provide much benefit in a source tree like shapez. This commit also adds EditorConfig and ESLint VSCode extensions to the recommended extensions list. * Remove CI workflow for building the game It hasn't been updated in a while and we don't need it for now. Once the codebase is in a more managable state, a new workflow will be added. * Remove some unused resources There are still many resources left, but they will be removed along with the relevant code later.
This fixes cssnano being unable to load the preset "advanced", after the dependency for that was removed in commit 24ceb66.
Small revision of the translation and corrections
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* Update Signal * Update modal_dialogs * Inputs * Update factories * Update tracked state * Changed let to const where possible * Add HUD typings * improvements to typings * fix exports not being exposed to mods * fix signal typings * remove TypedSignal * fix all reported type errors --------- Co-authored-by: Thomas B <[email protected]> Co-authored-by: EmeraldBlock <[email protected]>
* Added information about community edition * Update README.md * README rewrite --------- Co-authored-by: EmeraldBlock <[email protected]>
Restriction manager is completely removed as it's only useful for demo version. Lots of other demo-related things are left, such as ad support or extended telemetry. This should be cleaned up later.
* Unify the version source Changes the development config to use version from package.json and makes the production config use the same utility function. Also removes the version file as it's no longer needed. * Remove some Steam references from build process Removes files needed to publish the game on Steam and related tasks that can be only used by the developer anyway. Only the build process is affected, the actual game part still supports Steam integration. * Refactor/add packaging tasks Adds new Gulp tasks to create a distributable package of the game. A task for macOS is not provided because signing needs to be figured out first. Package creation tasks are also aliased in package.json for future usage in external tools or CI. Aside from that, alternative methods of downloading the libGDX Texture Packer are dropped.
The gulpfile is in a subdirectory and the scripts need to take that into account. While there's already one such script, I forgot to add the arguments in the new ones.
…s#21) * Remove ad support, analytics and Wegame leftovers The game may be somewhat broken in a few places, but it doesn't matter for now. This is still not the end. * Remove Steam SSO and demo stuff Steam SSO is completely removed, a few things from demo like simplified level sets are gone as well. Puzzle DLC on the other hand is now always "owned" and will ask for a token to log in. Removes * Use shapez dialogs for Puzzle DLC token input Yes, this sucks *a lot*. But it's a temporary measure, trust me :P * Simplify HTML tasks Removes the web (demo) index.html page and makes HTML tasks independent of the build variant. This might not be the best solution, but it works for now.
…r-games#22) * Update Electron dependencies This will break some mods and a few things were deprecated, but the Electron wrapper will be replaced anyway. * Add macOS and arm64 packaging tasks As @chunkybanana has tested the general approach to building shapez on macOS, I can now add these tasks. Aside from that, now there are tasks to build for the 64-bit ARM variant of each system and a task that builds packages for all platforms and architectures at once. A bug where localConfig wasn't created when building for the first time was also fixed.
Cache busting is not required in standalone context.
commit 1763437 Author: EmeraldBlock <[email protected]> Date: Fri Dec 8 23:03:51 2023 -0600 update readme commit 8c1c3a0 Author: EmeraldBlock <[email protected]> Date: Fri Dec 8 23:00:05 2023 -0600 fix bugs commit ea881e6 Author: EmeraldBlock <[email protected]> Date: Fri Dec 8 22:46:46 2023 -0600 expose all tasks with old api commit fa6d7a3 Author: EmeraldBlock <[email protected]> Date: Fri Dec 8 21:51:20 2023 -0600 switch to exported gulp tasks commit 348b19a Author: EmeraldBlock <[email protected]> Date: Mon Nov 20 22:55:38 2023 -0600 parallelize dev build commit 56de73e Author: EmeraldBlock <[email protected]> Date: Mon Nov 20 20:44:10 2023 -0600 use promises in gulpfile commit 6ab5437 Author: EmeraldBlock <[email protected]> Date: Mon Nov 20 20:33:36 2023 -0600 make java -version print again commit b0e4cf5 Author: EmeraldBlock <[email protected]> Date: Mon Nov 20 20:14:13 2023 -0600 use promises for gulp tasks
Refactor gulp setup; switch from webpack watch to gulp.watch exclusively
Many configuration files in this repository were created a long time ago, then were modified as problems occurred. Now that there is TypeScript support, it makes sense to clean up this mess, at least by making small steps. This configuration is based on strict settings, but most of these are currently disabled - otherwise it would be too hard to work with existing JavaScript code. The downside of this change is pollution of files with warnings and errors, even though they are valid. - ESLint/TypeScript upgraded - TS configuration is now shared between arbitrary Node scripts, Gulp files and the Electron wrapper - A few eslint-disable comments are removed
Change most, but not all usages. This is mostly to please the linter, but Object.hasOwn is also slightly shorter, especially when compared to the proper form, Object.prototype.hasOwnProperty...
Don't set the non-existent "opaque", "webkitOpaque" and "mozOpaque" properties on a canvas. Keep using { alpha: false } when initializing the context, which is the correct way.
Remove chokidar built-in event debouncing/aggregating and replace it with a basic custom implementation with a 250ms settle delay.
Not a performance improvement, just something that needed to be done. Slightly simplifies the structure and removes useless functions (changing the seed resets the RNG anyway - it is better to create a new instance instead).
* Fix tsconfig scopes affecting html.js Since it's quite hard to use a DOM library type there, remove the type entirely. * Remove environment variables check Nothing is using them anymore. It can be added back if needed later. * Refactor Texture Packer downloading Refactor local-config.js tasks file into a generic "environment" category consisting of checking if Java is installed, downloading the runnable Texture Packer if it's not yet downloaded and copying the local configuration template; update README accordingly. * Prepare environment only at postinstall Remove environment.prepare task from default build pipelines, add a postinstall script that calls the task, using environment.js as the gulpfile to speed it up. * Remove "docs" tasks and types generation script Remove tasks from docs.js as they are unlikely to do anything meaningful nowadays. Also remove the buildTypes script as it doesn't work anymore. A better solution will be provided in the future. * Simplify some globs Use additional gulp.src options instead of specifying more or complex globs. * Extract built-temp location to a variable Add the src/js/built-temp directory as a new variable in config.js, replace all existing references to built-temp with this variable.
Remove the behavior of automatically opening developer tools when launched with --dev command line switch. As --hide-devtools switch is now unused, remove it as well.
Remove the canvas context loss handling as it was incorrect, simplify the error conditions in makeOffscreenBuffer and remove commented out code.
These files do not describe existing JS types and instead define their own. Usage of .d.ts extension prevents these types from being emitted when using emitDeclarationOnly, which affects generation of typings for mod development.
Remove the check of URL beginning with data:image. This is an old API, so leave other quirks as-is.
Remove globalConfig properties that are not used anywhere, simplify mobile device detection (mostly unused for normal builds) and merge or inline config constants where it makes sense.
Unlikely to be used and can be replicated with mods in a much better way.
Remove lastCanvas/lastContext cache for reusing canvas as creating a new canvas does not cause performance issue. Additionaly, remove smoothing classes and buffer registration as they are not used anywhere. Finally, remove redundant stageDestroyed calls in the InGameState.
Remove some unused classes, mixins and variables, then inline ones that have just a few usages. Also remove a few redundant properties and replace align-items: center + justify-items: center with place-items: center.
Replace --ui-scale inline style on the <html> element with font-size set to UI scale * 10px and modify SCSS D(...) mixin to use the rem unit instead of multiplying by var(--ui-scale). This makes it possible to get rid of mixin hell and makes following UI scale in external stylesheets (mods) much easier.
Replace all instances of D() and S() mixins with rem units. Also, replace deprecated slash division with math.div as suggested by dart-sass. Finally, remove the mixins as they are no longer used.
shapez used to have a nice error handler, but later it was removed. To help debug game in both development and release cases, add a simple error handler/screen that displays the error stack trace, lists the installed mods and shows some build information. It also allows copying this information to the system clipboard. Having such an error screen should make mod development easier once the local mod error handling is removed.
Remove try/catch wrappers that just log and/or rethrow the error, use the cause chain for rethrows with descriptions. Remove inner try/catch for mod loading to make errors more obvious.
Update some webpack dependencies and remove unused ones. Replace worker-loader with built-in worker loading functionality and remove default/implied options from the webpack configuration files.
* Handle directories in mod protocol handler Previously we would return an error about a file not existing, which kinda makes sense, considering a directory isn't a file. Now with this commit, if the url resolve to a directory, it will return a json array with the relative paths of the file in that directory. * Make directory index work with ASAR archives Also fix directory index having higher priority than normal requests and simplify URL handling. --------- Co-authored-by: Даниїл Григор'єв <[email protected]>
Update electron package from 31.3.0 to 37.2.3, with Chromium 138 and Node.js 22.17. Also follow the electron-packager -> @electron/packager rename and upgrade the package.
Remove functions in logging.js that are no longer used. As this action makes the circular-json npm package unused, drop it as well.
Remove old Logger class and replace it with a new implementation that keeps the location of the log calls (for display in devtools). Remove internals of the old implementation and their one external usage.
Remove PostCSS plugins that are no longer needed, fix some styles and partially remove the need to use a .keybinding class on kbd elements.
Move KEYCODES and related functions to a separate file. No further refactoring is done yet.
Add a cleanup override for HUDSettingsMenu that detaches its input receiver in case it is attached (i.e. when using the menu buttons to open settings or return to main menu).
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Small revision of the translation and corrections