A territory control system for FiveM servers. Gangs can capture and hold territories for rewards and ranking points.
- Multiple territory types: Selling markets, buying markets, or basic stash territories
- Real-time sync: Territory captures and status updates are synced across all players
- Optimized performance: Minimal resource usage when not near territories
- Ranking system: +3 points for capturing, -2 for losing territories. Weekly and monthly leaderboards
- Gang rewards: All active gang members get rewards after capturing a territory
- In-game management: Create and delete territories without restarting the server
- Territory overview: Use
/territoriescommand to see all territories and their status - Configurable: Easy to customize gangs, jobs, and blip colors
- Built-in stash: Every territory has a stash using ox_inventory
Drop it in your resources folder and configure the gangs/jobs in the config file.
- This is a really old, but still very functional and performant.
- Heavily relying on
ox_libandox_inventoryfor UI and inventory management. - Uses ESX for admin permissions and job management, but can easily be adapted to any other framework.
- Version 4.0 is very much planned, and it will be a complete rewrite, utilizing modern Lua,
ox_libclasses and test cases. - Open an
Issuefor bugs or suggestions