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FiveM Territories System

A territory control system for FiveM servers. Gangs can capture and hold territories for rewards and ranking points.

Features

  • Multiple territory types: Selling markets, buying markets, or basic stash territories
  • Real-time sync: Territory captures and status updates are synced across all players
  • Optimized performance: Minimal resource usage when not near territories
  • Ranking system: +3 points for capturing, -2 for losing territories. Weekly and monthly leaderboards
  • Gang rewards: All active gang members get rewards after capturing a territory
  • In-game management: Create and delete territories without restarting the server
  • Territory overview: Use /territories command to see all territories and their status
  • Configurable: Easy to customize gangs, jobs, and blip colors
  • Built-in stash: Every territory has a stash using ox_inventory

Preview

Installation

Drop it in your resources folder and configure the gangs/jobs in the config file.

Notes

  • This is a really old, but still very functional and performant.
  • Heavily relying on ox_lib and ox_inventory for UI and inventory management.
  • Uses ESX for admin permissions and job management, but can easily be adapted to any other framework.
  • Version 4.0 is very much planned, and it will be a complete rewrite, utilizing modern Lua, ox_lib classes and test cases.
  • Open an Issue for bugs or suggestions

About

Adds territories for illegal organizations to your FiveM ESX Server.

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