Hold and repeat interaction for Unity Input System
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Updated
Feb 8, 2025 - C#
Hold and repeat interaction for Unity Input System
HAckable Text Input System (HATIS)
An open-source project dedicated to providing mobile game developers a quick headstart on setting up mobile/touch controls for their Unity game.
A UI concept that remembers the history of interaction. Made with SwiftUI.
A Unity plugin for generating control settings UI. This repo only contains the documentation.
A Unity controller that allows seamless switching between First-Person, Third-Person, and Real-Time Strategy camera modes implemented using Cinemachine. Ideal for games requiring multiple perspectives or hybrid gameplay styles.
Automatically Differentiate Between Left- & Right Stick Inputs for HOSAS Use
An example of a game controller mapped to a 3D cube to grow, move, and rotate using various controls.
Nintendo Switch Online SNES controller support for Unity's Input System
A modular and extensible 2D character movement framework for Unity, designed to streamline the setup of basic movement mechanics. This system emphasizes clean architecture, separation of concerns, and scalability.
Cross-Platform Multithreaded OpenGL Framework
Bug Repro Input System preview.5 - 1.0.0 + Unity Recorder
Convert this Frogger tutorial code to use Unitys new Input System
A modular and extensible 2D character movement framework for Unity, designed to streamline the setup of basic movement mechanics. This system emphasizes clean architecture, separation of concerns, and scalability.
An input system for GameMaker Studio 1.x
Test project for new Unity Input system and following basic monobehaviour based scripts design approach.
Yondulib es un plugin para Unity que permite utilizar sonidos detectados por el micrófono de un ordenador como entradas (controles) en videojuegos.
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