Python artificial intelligence framework for games
-
Updated
Jan 20, 2026 - Python
Python artificial intelligence framework for games
A UCI chess engine written in Rust.
A top superhuman chess engine made in c++
Chess engine
The world's strongest Java chess engine.
A chess engine written in Rust
UCI chess engine written in Rust, the successor of Proxima b, Proxima b 2.0 and Cosette.
A generic JAVA implementation of the Minimax algorithm (and derivated...)
UCI chess engine written in C# for .NET platform.
Strong UCI Chess Engine written in C++17 (Not C, GitHub!!!)
A chess engine written in C
UCI Chess Engine written in C++
the framework for my advanced artificial intelligence class, in which an artificial chess player is ought to be implemented
Python chess engine compiled with Numba (from 7300 to 1500000 nodes/second)
Experiments with variations of minimax algorithm, MTD(f), MCTS in Gomoku
A physical chess-playing robot. Image recognition of chess board, AI, and mechanical arm control.
A gobang AI with Negamax and alpha beta pluning
A terminal implementation of the game Quoridor with an engine
Strong Chess Engine in C++
A multi-algorithm chess game that aims to teach AI concepts through experimentation. Users can select from four algorithms to compete against, as well set the search depth.
To associate your repository with the negamax topic, visit your repo's landing page and select "manage topics."