Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
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Updated
Jun 26, 2025 - C++
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
LuxCore source repository
An open source physically based renderer.
A basic Ray Tracer that exploits numpy arrays and functions to work reasonably fast.
Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.
Differentiable RayTracing in Julia
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
A ray tracing program
My very first ray tracer implementation.
Open Source Ray Tracing Library
A ray-tracer with a simple scene description language for easily generating beautiful images.
Portable 3D Real-Time Rendering Engine in C++
Implementing a path tracer in Go
FlatlandRT is a 2D ray tracer visualization tool
GPU Physically Based Renderer (OpenGL Base) [2021-2022]
Ray Tracing and Optical Design in Python
A distributed Go implementation of Ray Tracing in One Weekend by Peter Shirley
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
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